Do you want the axis perpendicular to the normal? If so use a cross product, plug the normal in the first input and try something like 0,1,0 for the second input.
On Wed, Sep 18, 2013 at 4:05 PM, Kris Rivel <[email protected]> wrote: > I'm trying to make a simple setup where I can align particles along a > deformed/animated surface based on another vector. No problem aligning > them on their normal but I want them to all flow in the same direction > along their other axis...all point forward. Is there anyway to do this > with a polymesh? Maybe through UV data? > > Kris > > -------------------------- > To unsubscribe: mail [email protected] with subject > "unsubscribe" and reply to the confirmation email. >
-------------------------- To unsubscribe: mail [email protected] with subject "unsubscribe" and reply to the confirmation email.

