Do you want the axis perpendicular to the normal? If so use a cross
product, plug the normal in the first input and try something like 0,1,0
for the second input.


On Wed, Sep 18, 2013 at 4:05 PM, Kris Rivel <[email protected]> wrote:

> I'm trying to make a simple setup where I can align particles along a
> deformed/animated surface based on another vector.  No problem aligning
> them on their normal but I want them to all flow in the same direction
> along their other axis...all point forward.  Is there anyway to do this
> with a polymesh?  Maybe through UV data?
>
> Kris
>
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