Not sure what you mean. I get the point normal of the surface, send that into the cross product, use 0,1,0, then feed that into what? Into Direction to Rotation, then into set orientation? That somewhat works but as the tube bends around a curve, they keep their original flow...not bending with the animated/deformed geo.
On Wed, Sep 18, 2013 at 5:09 PM, Vincent Fortin <[email protected]> wrote: > Do you want the axis perpendicular to the normal? If so use a cross > product, plug the normal in the first input and try something like 0,1,0 > for the second input. > > > On Wed, Sep 18, 2013 at 4:05 PM, Kris Rivel <[email protected]> wrote: > >> I'm trying to make a simple setup where I can align particles along a >> deformed/animated surface based on another vector. No problem aligning >> them on their normal but I want them to all flow in the same direction >> along their other axis...all point forward. Is there anyway to do this >> with a polymesh? Maybe through UV data? >> >> Kris >> >> -------------------------- >> To unsubscribe: mail [email protected] with >> subject "unsubscribe" and reply to the confirmation email. >> > > > -------------------------- > To unsubscribe: mail [email protected] with subject > "unsubscribe" and reply to the confirmation email. >
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