Matt, it looks like you are right, as usual. The delta positions and constraints are silently failing to be applied on scene load. The deltas are there, just not being applied. Using the “Models to reconnect to” has no apparent effect. Re-adding the constraints just adds another entry in the delta which is ignored just like the first one when the scene is loaded. At least it doesn’t crash which is what I think it used to do.. looks like I’m back to embedding models though, at least on the animation authoring scenes. So that’s a slight improvement.
I am really surprised something as potentially useful as referenced models remain so broken after so many years. Is there some trick to making it work? External deltas perhaps? I’m going to give up again on these unless I hear of something that might work. Out of curiosity, does max or maya have truly functioning refmodels? Or any app? From: [email protected] [mailto:[email protected]] On Behalf Of Matt Lind Sent: Wednesday, September 18, 2013 8:14 PM To: [email protected] Subject: RE: 2014 I do not advise using nested models. When you get to the more complicated relationships such as model deltas, group relations, animation mixer propagation, instances, and so on, you’re just asking for trouble. Glad to see improvements, however, as it has far reaching effects beyond nesting. Matt From: [email protected] [mailto:[email protected]] On Behalf Of Nick Angus Sent: Wednesday, September 18, 2013 8:10 PM To: [email protected] Subject: RE: 2014 Thanks Eric, we had huge troubles with nested references in 2013, in fact we gave up on it. So that is definitely a tick in the pro box! Cheers, Nick Sent from my Windows Phone _____ From: Eric Cosky <mailto:[email protected]> Sent: 19/09/2013 9:18 AM To: [email protected] Subject: RE: 2014 I’ve been successfully using referenced models that contain other reference models with SI2014. This used to cause stability problems in earlier versions, but it’s been a while since I checked.. it might have been 2012 or earlier that I last checked. I’m pretty happy to see it working these days, regardless. My usage is generally limited to game export related stuff without referenced material libs, so YMMV. There’s been enough problems with refmodels over the years I’m not about to say it’s problem free but being able to nest referenced models is pretty useful for my workflow and I’m glad it is working for me. From: [email protected] [mailto:[email protected]] On Behalf Of Nick Angus Sent: Tuesday, September 17, 2013 10:12 PM To: <[email protected]> Subject: 2014 About to take the plunge and update from 2013 (not sp1) to 2014 (latest build). Are there any caveats I should be wary of? Appreciate any advice either way! Cheers, Nick
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