Matt, it looks like you are right, as usual. The delta positions and
constraints are silently failing to be applied on scene load. The deltas are
there, just not being applied. Using the “Models to reconnect to” has no
apparent effect. Re-adding the constraints just adds another entry in the
delta which is ignored just like the first one when the scene is loaded. At
least it doesn’t crash which is what I think it used to do.. looks like I’m
back to embedding models though, at least on the animation authoring scenes.
So that’s a slight improvement.

 

I am really surprised something as potentially useful as referenced models
remain so broken after so many years. Is there some trick to making it work?
External deltas perhaps? I’m going to give up again on these unless I hear
of something that might work. 

 

Out of curiosity, does max or maya have truly functioning refmodels? Or any
app?

 

 

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Matt Lind
Sent: Wednesday, September 18, 2013 8:14 PM
To: [email protected]
Subject: RE: 2014

 

I do not advise using nested models.

 

When you get to the more complicated relationships such as model deltas,
group relations, animation mixer propagation, instances, and so on, you’re
just asking for trouble.

 

Glad to see improvements, however, as it has far reaching effects beyond
nesting.

 

 

Matt

 

 

 

 

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Nick Angus
Sent: Wednesday, September 18, 2013 8:10 PM
To: [email protected]
Subject: RE: 2014

 

Thanks Eric, we had huge troubles with nested references in 2013, in fact we
gave up on it. So that is definitely a tick in the pro box!

Cheers, Nick

Sent from my Windows Phone

  _____  

From: Eric Cosky <mailto:[email protected]> 
Sent: ‎19/‎09/‎2013 9:18 AM
To: [email protected]
Subject: RE: 2014

I’ve been successfully using referenced models that contain other reference
models with SI2014. This used to cause stability problems in earlier
versions, but it’s been a while since I checked.. it might have been 2012 or
earlier that I last checked. I’m pretty happy to see it working these days,
regardless. My usage is generally limited to game export related stuff
without referenced material libs, so YMMV. There’s been enough problems with
refmodels over the years I’m not about to say it’s problem free but being
able to nest referenced models is pretty useful for my workflow and I’m glad
it is working for me. 

 

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Nick Angus
Sent: Tuesday, September 17, 2013 10:12 PM
To: <[email protected]>
Subject: 2014

 

About to take the plunge and update from 2013 (not sp1) to 2014 (latest
build). 

Are there any caveats I should be wary of?

 

Appreciate any advice either way!

 

Cheers, Nick

--------------------------
To unsubscribe: mail [email protected] with subject 
"unsubscribe" and reply to the confirmation email.

Reply via email to