Yep, always with a straight Get Data node - just be sure to use
'this_model' as there can be some issues if you export with one name and
import with another.


On 7 October 2013 23:30, David Barosin <[email protected]> wrote:

> I would bring the parameters in directly into the ice tree using a get
> data node rather than an expression.
>
>
> On Mon, Oct 7, 2013 at 6:14 PM, Jeffrey Dates <[email protected]>wrote:
>
>> Hiya guys,
>>
>> I'm running into something I don't remember coming across before and was
>> hoping you guys can point out what I'm doing wrong.
>>
>> I have an ICE Shape mixer controlled by a Custom Property Params..   (
>> just expressioned an == to the weight.  )  Nothing fancy.
>>
>> However, when the scene is reloaded or a model is exported, the
>> expressions set themselves to Pass.Through and nullifies the connection.
>>
>> What are some things to look at that cause this!?
>>
>> OR, if the flaw is my workflow, how are you guys typically controlling
>> the ICE Shape mixer!?
>>
>> I feel like this has come up before.. but I've never experienced it
>> myself as of late.
>>
>> thanks in advance.
>>
>> Jeff
>>
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