Though, as a small word of warning, the tools in the user menu do a
straight name swap. So if you have a model called 'Bob' and a shape name
called 'Bob_smiling' it'll rename that Get Data node to
'this_model_smiling', making it go that lovely shade of red we all know and
love.

Not a game-ender by any stretch, just something to keep an eye out for.
Might be that they've fixed it since anyway.


On 8 October 2013 00:41, Eric Thivierge <[email protected]> wrote:

> Yeah go the way that Dave is suggesting. No reason to have expressions
> when you can pull the params directly. Just make sure you use the tools I'm
> the user menu to use this model.
>  On Oct 7, 2013 6:30 PM, "David Barosin" <[email protected]> wrote:
>
>> I would bring the parameters in directly into the ice tree using a get
>> data node rather than an expression.
>>
>>
>> On Mon, Oct 7, 2013 at 6:14 PM, Jeffrey Dates <[email protected]>wrote:
>>
>>> Hiya guys,
>>>
>>> I'm running into something I don't remember coming across before and was
>>> hoping you guys can point out what I'm doing wrong.
>>>
>>> I have an ICE Shape mixer controlled by a Custom Property Params..   (
>>> just expressioned an == to the weight.  )  Nothing fancy.
>>>
>>> However, when the scene is reloaded or a model is exported, the
>>> expressions set themselves to Pass.Through and nullifies the connection.
>>>
>>> What are some things to look at that cause this!?
>>>
>>> OR, if the flaw is my workflow, how are you guys typically controlling
>>> the ICE Shape mixer!?
>>>
>>> I feel like this has come up before.. but I've never experienced it
>>> myself as of late.
>>>
>>> thanks in advance.
>>>
>>> Jeff
>>>
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