Haha, those kind of requests kill me. One time I did a simple rigidbody sim of a popular colorful nut-based candy falling into a bowl for a spot. Among other requests, at one point the client asked the flow speed and amount to remain the same but the bowl be much fuller by the end, with the same starting amount and within the same number of seconds. lol
On Wed, Oct 16, 2013 at 12:22 PM, adrian wyer < [email protected]> wrote: > ** ** ** ** > > a friend was recently doing a skydiving sequence, got everything > physically scaled and accurately animated, only for the client to request > it moved 10 times as fast, but fell for as long**** > > ** ** > > hmmmm**** > > ** ** > > a**** > > ** ** > ------------------------------ > > *From:* **[email protected]** [mailto:** > [email protected]**] *On Behalf Of *Alok Gandhi > *Sent:* 16 October 2013 16:57 > *To:* **[email protected]** > *Subject:* Re: My Speedometer plugin**** > > ** ** > > Nice Alan! Will check that, does it also report how fast I go on my > jet-pack :D**** > > On 10/16/2013 11:50 AM, Alan Fregtman wrote:**** > > Hey guys, **** > > ** ** > > I needed a *speedometer* the other day to see how fast some vehicle rigs > were really going and I couldn't find one already made, so...**** > > ** ** > > ** ** > > *xsiaddon file for v1.0:***** > > > https://github.com/darkvertex/softimage-speedometer/releases/download/1.0/AF_Speedometer.xsiaddon > **** > > ** ** > > *Source up on github* if you wanna help me improve it:**** > > https://github.com/darkvertex/softimage-speedometer**** > > ** ** > > *Once installed you can find it in Get, Primitive->Speedometer.* Have > something selected and it'll pose-constrain the label onto it. Select > points or faces and it'll cluster-constrain (so it can follow > deformations.) Look at its *DisplayInfo_options* property to configure.*** > * > > ** ** > > ** ** > > It produces a text balloon with a runtime scripted operator so you can put > it in a model and give it to a friend without the plugin and it will still > work no problem. (No dependencies, yay!)**** > > ** ** > > In 2013 and higher, it employs an *Annotation Object*. In earlier > versions it uses two nulls and an ICE string ShowValues trick to fake a > label. (I couldn't get the scop and icetree cooperating under one null > unfortunately.)**** > > ** ** > > You tell it the world scale of 1m in xsi units (10 by default), and you > can toggle units on/off including:**** > > xsi/s, m/s, ft/s, kmh, mph, knots and even Mach > number<http://en.wikipedia.org/wiki/Mach_number>(so finally you can sleep at > night knowing the jetplanes in your animation > were truly supersonic.)**** > > ** ** > > ** ** > > Hope it's useful to somebody.**** > > Cheers,**** > > ** ** > > -- Alan**** > > ** ** > > ps: If you find bugs, post in the Issues page on the github project, > thanks.**** > > ** ** > > ** ** > > -- **** > > ALOK**** > > GANDHI**** > > / directeur technique senior- senior technical director**** > > > [email protected]**** > > T: **** > > *450 430-0010 x225* > > *F: * > > *450 430-0009 > www.modusfx.com* > > * > --------------------------------------------------------------------------------------------- > * > > * * > > *MODUS* > > *FX* > > * * > > *120 Rue Turgeon,* > > * * > > *Sainte-Therese (Quebec) CANADA J7E 3J1* > > * * > > *Follow us on* > > *Facebook <http://www.facebook.com/ModusFX> * > > *&* > > *Twitter <https://twitter.com/Modusfx>***** > ------------------------------ > > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2013.0.3408 / Virus Database: 3222/6753 - Release Date: 10/15/13* > *** >

