i shit you not:
In the same amount of time,
travel the same distance,
but at twice the velocity....
[image: \boldsymbol{\bar{v}} = \frac{\Delta \boldsymbol{x}}{\Delta t}.]
On Wed, Oct 16, 2013 at 10:16 AM, Alan Fregtman <[email protected]>wrote:
> Haha, those kind of requests kill me.
>
> One time I did a simple rigidbody sim of a popular colorful nut-based
> candy falling into a bowl for a spot. Among other requests, at one point
> the client asked the flow speed and amount to remain the same but the bowl
> be much fuller by the end, with the same starting amount and within the
> same number of seconds. lol
>
>
>
> On Wed, Oct 16, 2013 at 12:22 PM, adrian wyer <
> [email protected]> wrote:
>
>> ** ** ** **
>>
>> a friend was recently doing a skydiving sequence, got everything
>> physically scaled and accurately animated, only for the client to request
>> it moved 10 times as fast, but fell for as long****
>>
>> ** **
>>
>> hmmmm****
>>
>> ** **
>>
>> a****
>>
>> ** **
>> ------------------------------
>>
>> *From:* **[email protected]** [mailto:**
>> [email protected]**] *On Behalf Of *Alok Gandhi
>> *Sent:* 16 October 2013 16:57
>> *To:* **[email protected]**
>> *Subject:* Re: My Speedometer plugin****
>>
>> ** **
>>
>> Nice Alan! Will check that, does it also report how fast I go on my
>> jet-pack :D****
>>
>> On 10/16/2013 11:50 AM, Alan Fregtman wrote:****
>>
>> Hey guys, ****
>>
>> ** **
>>
>> I needed a *speedometer* the other day to see how fast some vehicle rigs
>> were really going and I couldn't find one already made, so...****
>>
>> ** **
>>
>> ** **
>>
>> *xsiaddon file for v1.0:*****
>>
>>
>> https://github.com/darkvertex/softimage-speedometer/releases/download/1.0/AF_Speedometer.xsiaddon
>> ****
>>
>> ** **
>>
>> *Source up on github* if you wanna help me improve it:****
>>
>> https://github.com/darkvertex/softimage-speedometer****
>>
>> ** **
>>
>> *Once installed you can find it in Get, Primitive->Speedometer.* Have
>> something selected and it'll pose-constrain the label onto it. Select
>> points or faces and it'll cluster-constrain (so it can follow
>> deformations.) Look at its *DisplayInfo_options* property to configure.**
>> **
>>
>> ** **
>>
>> ** **
>>
>> It produces a text balloon with a runtime scripted operator so you can
>> put it in a model and give it to a friend without the plugin and it will
>> still work no problem. (No dependencies, yay!)****
>>
>> ** **
>>
>> In 2013 and higher, it employs an *Annotation Object*. In earlier
>> versions it uses two nulls and an ICE string ShowValues trick to fake a
>> label. (I couldn't get the scop and icetree cooperating under one null
>> unfortunately.)****
>>
>> ** **
>>
>> You tell it the world scale of 1m in xsi units (10 by default), and you
>> can toggle units on/off including:****
>>
>> xsi/s, m/s, ft/s, kmh, mph, knots and even Mach
>> number<http://en.wikipedia.org/wiki/Mach_number>(so finally you can sleep at
>> night knowing the jetplanes in your animation
>> were truly supersonic.)****
>>
>> ** **
>>
>> ** **
>>
>> Hope it's useful to somebody.****
>>
>> Cheers,****
>>
>> ** **
>>
>> -- Alan****
>>
>> ** **
>>
>> ps: If you find bugs, post in the Issues page on the github project,
>> thanks.****
>>
>> ** **
>>
>> ** **
>>
>> -- ****
>>
>> ALOK****
>>
>> GANDHI****
>>
>> / directeur technique senior- senior technical director****
>>
>>
>> [email protected]****
>>
>> T: ****
>>
>> *450 430-0010 x225*
>>
>> *F: *
>>
>> *450 430-0009
>> www.modusfx.com*
>>
>> *
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>>
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>>
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>>
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>>
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>> ------------------------------
>>
>> No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 2013.0.3408 / Virus Database: 3222/6753 - Release Date: 10/15/13
>> ****
>>
>
>