I have nothing against a subscription model. if done well it can work really 
well. However subscription only works well if you have the following.

a) Getting value for money (percieved or actual)
b) There is an openness about what is coming up in future releases

Without that there is zero incentive for people to put money down on something 
that is a big unknown.

An easy way to fix point a) is to have more releases a year. There is no reason 
you cant have two or even three releases a year. Currently you have one and its 
pretty much a crap-shoot as to whether you get anything worthwhile.

Well the way to fix point b is pretty obvious. When you have a subscription 
model you cant hide behind we are a listed company bullshit anymore. Its a very 
different thing to having people buy something they know about, to making your 
customers take all the risk of putting money down in the vague hope of getting 
something useful. If you want subscription to work you have to have a roadmap 
its simply a non negotiable thing.


________________________________
From: Mirko Jankovic [[email protected]]
Sent: 17 October 2013 12:16 AM
To: [email protected]
Subject: Re: Autodesk´s Sales model

Actually no-one as I'm aware of ever mentioned problem with price of 
subscription but subscription it self.
Tool that is worth thousands but earns you even more than that is good 
investment.
An $1 screwdriver that you will never ever use is waste of money and bad 
investment.
Throwing any kind of $$$ at subscription and not getting anything back .. what 
basked does that goes for?


On Thu, Oct 17, 2013 at 12:02 AM, Raffaele Fragapane 
<[email protected]<mailto:[email protected]>> wrote:
This pretty much hits the nail on the head IMO.

A number of factors converging has made it so that people have been slowly 
conditioned to think DCC software and its sales and updates right now are OK to 
be as cheap as they are on the frontload expenditure (a couple to three and 
half grands for software with some of the largest and most varied and complex 
sets of functionalities ever), and something worth "subscribing" to.

The truth is subscription, in any sane world, would require a vibrant, lively 
and worthy eco-system of user base, community and software support.

At present time subscription means you get the occasional SP/ext, which is 
usually borked beyond repair and will take another couple fixes to be fixed, or 
will be fixed in the next major (Maya 2014 ext had a bucketload of features but 
turned out unusably broken due to a ridiculously nasty shapes bug). At one 
point upgrading becomes a game of what bugs you can live with, the old ones you 
know, or the new ones introduced elsewhere while fixing those.
Solid releases exist, of course, at least within restricted domains of 
functionalities one might be interested in, and that's why often times people 
stick to a release for five years. It's not that they don't want to upgrad, 
it's that it's the ONE safe spot in a bloody mine field of bugs and disasters 
that are behind you (older versions that didn't work), and around you (new 
versions that break a different piece every time).

There is no community support worth mentioning, the Area is a wasteland of 
despair where the only noise is that of noob souls wailing in despair, the "app 
shop" useless (the few contributors are all giving up on it when it takes weeks 
to months for AD to clear a free minor update to their stuff).
There is no such thing as a quick fix, let alone weekly or forthnightly builds.
The support itself is useless to anybody but the most superficial user.
Training/educational content of any depth is scarce to unavailable (a few 
smatterings of superficial stuff again, at best), and there is no effort in 
sight to change that.
Lastly, being on subscription provides with no added network or interaction at 
all.

There IS a thriving eco-system around some of the softwares, but all of it, and 
I literally mean ALL of it, is down to your social network, reputation, and 
putting in the hard miles to connect and keep track of who's who and what 
websites to follow.
Beta testing, friends on the inside, the right blogs and websites, third party 
software and training providers... those often work and work to levels you 
simply wouldn't expect a completely anarchic system to, and they are free, and 
usually absolutely unsupported by AD, which instead keeps throwing money or 
hours at the big studios that steer their main horse the most.
This isn't bad, and I'm not having a go at AD, my current situation is actually 
quite alright in fact, but I find that when I really look at it from a distance 
there is simply no incentive for me to wish to pay money on a regular basis to 
AD. The best is all free, or user driven, or both.

I'm not against subscription model, not at all actually, but AD and Adobe are 
putting the cart before the horses, changing their business model well before 
they are anywhere within a light year of being able to foster and support the 
eco-system , sales and dev models that such business model requires for users 
to be treated fairly.

Right now it's a lose/lose situation AFAIC, and a huge demand on my trust ahead 
of time when track record past is diametrically opposite to what one would 
consider encouraging.



On Thu, Oct 17, 2013 at 8:31 AM, Matt Lind 
<[email protected]<mailto:[email protected]>> wrote:

When I hear the word ‘subscription’, I think of magazine subscription where 
content is provided on a regular and continuing basis like a stream and it’s 
the customer’s prerogative to jump into the stream or bail out.  Applied to the 
case of software, I would intuitively expect builds and point releases provided 
on a regular intervals throughout the year.  A download manager would be able 
to ‘diff’ what you have with what’s available and patch your install 
appropriately.  New builds should be available weekly or bi-weekly or monthly 
at worst case, and perhaps a point release every 8-10 weeks, with a major 
release once per year.  The current model of getting one release per year and 
maybe a service pack or two later does not qualify as a subscription in my 
book.  Service packs are “damn, we screwed up.  Here are the fixes to our 
mistakes and the things we didn’t finish”.  The fact I have to download a 
service pack should be viewed as an inconvenience to the customer and avoided 
at all costs, not the customer pining for relief saying, “thank god I can now 
get work done and go home at a decent hour”.

Yes, as stated in earlier posts, the logic and business mindset has been 
conditioned to be topsy-turvy.



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