We're talking geometry actually. A procedurally generated mesh with some
per-point IDs (like per island, sort of) and some per-point scalar values
(weights along the object) that I want to bring in.

The writing to UVs idea might work for the scalar values. Quite the hack
though. :p



On Mon, Oct 21, 2013 at 5:43 PM, Ciaran Moloney <[email protected]>wrote:

> Oh, are we talking about particles? Never mind then...
>
>
> On Mon, Oct 21, 2013 at 10:40 PM, Rob Chapman <[email protected]>wrote:
>
>> and about now would be where the partio library compiled for softimage
>> would very handy indeed!
>>
>>
>>
>>
>> On 21 October 2013 22:17, Ciaran Moloney <[email protected]>wrote:
>>
>>> You can possibly hack your way through it by stamping the attributes
>>> into UVW channels and export to OBJ. I've done that on a few occasions, but
>>> of course you'll run out of channels pretty quickly.
>>> But, do you have access to alembic in XSI?
>>>
>>> I remember an icecache to Houdini exporter, but not the other way
>>> round...
>>>
>>>
>>> On Mon, Oct 21, 2013 at 8:31 PM, Steven Caron <[email protected]> wrote:
>>>
>>>> someone was making a houdini to icecache exporter... can't remember who
>>>> though.
>>>>
>>>>
>>>> On Mon, Oct 21, 2013 at 12:16 PM, Alan Fregtman <
>>>> [email protected]> wrote:
>>>>
>>>>> Hey guys,
>>>>>
>>>>> Has anyone loaded attributes from Houdini into ICE? I don't even need
>>>>> a whole sim, just the current state.
>>>>>
>>>>> I saw Houdini's JSON output which had all the info I needed neatly
>>>>> organized, but before I go the route of parsing that, is there a better /
>>>>> more direct approach I'm perhaps overlooking?
>>>>>
>>>>> Any tips appreciated.
>>>>> Cheers,
>>>>>
>>>>>    -- Alan
>>>>>
>>>>>
>>>>
>>>
>>
>

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