We're talking geometry actually. A procedurally generated mesh with some per-point IDs (like per island, sort of) and some per-point scalar values (weights along the object) that I want to bring in.
The writing to UVs idea might work for the scalar values. Quite the hack though. :p On Mon, Oct 21, 2013 at 5:43 PM, Ciaran Moloney <[email protected]>wrote: > Oh, are we talking about particles? Never mind then... > > > On Mon, Oct 21, 2013 at 10:40 PM, Rob Chapman <[email protected]>wrote: > >> and about now would be where the partio library compiled for softimage >> would very handy indeed! >> >> >> >> >> On 21 October 2013 22:17, Ciaran Moloney <[email protected]>wrote: >> >>> You can possibly hack your way through it by stamping the attributes >>> into UVW channels and export to OBJ. I've done that on a few occasions, but >>> of course you'll run out of channels pretty quickly. >>> But, do you have access to alembic in XSI? >>> >>> I remember an icecache to Houdini exporter, but not the other way >>> round... >>> >>> >>> On Mon, Oct 21, 2013 at 8:31 PM, Steven Caron <[email protected]> wrote: >>> >>>> someone was making a houdini to icecache exporter... can't remember who >>>> though. >>>> >>>> >>>> On Mon, Oct 21, 2013 at 12:16 PM, Alan Fregtman < >>>> [email protected]> wrote: >>>> >>>>> Hey guys, >>>>> >>>>> Has anyone loaded attributes from Houdini into ICE? I don't even need >>>>> a whole sim, just the current state. >>>>> >>>>> I saw Houdini's JSON output which had all the info I needed neatly >>>>> organized, but before I go the route of parsing that, is there a better / >>>>> more direct approach I'm perhaps overlooking? >>>>> >>>>> Any tips appreciated. >>>>> Cheers, >>>>> >>>>> -- Alan >>>>> >>>>> >>>> >>> >> >

