Isn't Crate supposed to support that? You might need to promote your
attributes from points to vertex.
But if you're going to PIY (parse it yourself), alembic and .geo (ascii)
are both formats that worked well for me in the past.

The alembic rop has a nice feature that allows you to split the mesh in
arbitrary shape nodes (in case it makes you life easier!)

Rick Fuentealba is the one who had icecache I/O implemented in SOP but it
needs to be updated to account changes in the HDK (H12+). Maybe he's still
on this list?

Good luck!

On Mon, Oct 21, 2013 at 8:32 PM, Alan Fregtman <[email protected]>wrote:

> We're talking geometry actually. A procedurally generated mesh with some
> per-point IDs (like per island, sort of) and some per-point scalar values
> (weights along the object) that I want to bring in.
>
> The writing to UVs idea might work for the scalar values. Quite the hack
> though. :p
>
>
>
> On Mon, Oct 21, 2013 at 5:43 PM, Ciaran Moloney 
> <[email protected]>wrote:
>
>> Oh, are we talking about particles? Never mind then...
>>
>>
>> On Mon, Oct 21, 2013 at 10:40 PM, Rob Chapman <[email protected]>wrote:
>>
>>> and about now would be where the partio library compiled for softimage
>>> would very handy indeed!
>>>
>>>
>>>
>>>
>>> On 21 October 2013 22:17, Ciaran Moloney <[email protected]>wrote:
>>>
>>>> You can possibly hack your way through it by stamping the attributes
>>>> into UVW channels and export to OBJ. I've done that on a few occasions, but
>>>> of course you'll run out of channels pretty quickly.
>>>> But, do you have access to alembic in XSI?
>>>>
>>>> I remember an icecache to Houdini exporter, but not the other way
>>>> round...
>>>>
>>>>
>>>> On Mon, Oct 21, 2013 at 8:31 PM, Steven Caron <[email protected]> wrote:
>>>>
>>>>> someone was making a houdini to icecache exporter... can't remember
>>>>> who though.
>>>>>
>>>>>
>>>>> On Mon, Oct 21, 2013 at 12:16 PM, Alan Fregtman <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> Hey guys,
>>>>>>
>>>>>> Has anyone loaded attributes from Houdini into ICE? I don't even need
>>>>>> a whole sim, just the current state.
>>>>>>
>>>>>> I saw Houdini's JSON output which had all the info I needed neatly
>>>>>> organized, but before I go the route of parsing that, is there a better /
>>>>>> more direct approach I'm perhaps overlooking?
>>>>>>
>>>>>> Any tips appreciated.
>>>>>> Cheers,
>>>>>>
>>>>>>    -- Alan
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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