Hi list, I've got a question about spring tails. I've been using SI default spring tails to do some simulations in low spec real time, meaning, small number of bones, no real time simulation, no fancy nothing but an enveloped low poly char with a few null bones rotating.
Syflex never worked for me in this case. I'm rigging an spline IK and constraint it to a spring tail and tweaking some things. It doesn't have collision so the result isn't usable like that, but as a base motion to tweak later to animate low poly cloths. The problem is when I bake, usually the first 30f won't go well, so I move my start frame to -100 or something, bake from that and then fix it manually. Now I wonder if there is a "right" way to do this. Is there? I was tempted to use Helge's MTsprings since it has a few interesting options, but I found easier to make an auto spring rigger with the default Tail. I had tons of characters to rig. How are you doing this kind of stuff? Martin

