I was a little busy dealing with these spring tails. I decided to continue
with this annoying workflow until I get some time to learn how to use MT
Spring or give the gear version a try. So far I haven't been able to find a
way to automatize it in my workflow. I mean I can do it manually with one
or two chars, but doing it with dozens of characters...

I think I would still need to polish the animation manually so I don't
really need collisions, but it would be nice to have it.

Thanks Alan ! I'm looking forward to your next video.

Martin


On Sat, Nov 2, 2013 at 4:26 AM, Alan Fregtman <[email protected]>wrote:

> You can do some nice springs with strands, too. I might make a TDSurvival
> video about it when I get the chance.
>
>
>
> On Fri, Nov 1, 2013 at 11:40 AM, Alok Gandhi <[email protected]>wrote:
>
>> Yes MT Spring is the way to go. Recently I used it on one of my game
>> characters. I was looking for a nice jiggle and a tail. I used MT Spring on
>> both. It works great for the fat jiggle as well.
>>
>>
>> On Fri, Nov 1, 2013 at 11:19 AM, Gustavo Eggert Boehs <
>> [email protected]> wrote:
>>
>>> Mt Spring is very polished, but if you need collisions why not use rbds?
>>> There are also some nice icekine videos on the web, but I can't recall
>>> nothing as polished as mt being distributed freely out there, so you would
>>> have to cook your own.
>>>
>>
>>
>>
>> --
>>
>
>

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