I was a little busy dealing with these spring tails. I decided to continue with this annoying workflow until I get some time to learn how to use MT Spring or give the gear version a try. So far I haven't been able to find a way to automatize it in my workflow. I mean I can do it manually with one or two chars, but doing it with dozens of characters...
I think I would still need to polish the animation manually so I don't really need collisions, but it would be nice to have it. Thanks Alan ! I'm looking forward to your next video. Martin On Sat, Nov 2, 2013 at 4:26 AM, Alan Fregtman <[email protected]>wrote: > You can do some nice springs with strands, too. I might make a TDSurvival > video about it when I get the chance. > > > > On Fri, Nov 1, 2013 at 11:40 AM, Alok Gandhi <[email protected]>wrote: > >> Yes MT Spring is the way to go. Recently I used it on one of my game >> characters. I was looking for a nice jiggle and a tail. I used MT Spring on >> both. It works great for the fat jiggle as well. >> >> >> On Fri, Nov 1, 2013 at 11:19 AM, Gustavo Eggert Boehs < >> [email protected]> wrote: >> >>> Mt Spring is very polished, but if you need collisions why not use rbds? >>> There are also some nice icekine videos on the web, but I can't recall >>> nothing as polished as mt being distributed freely out there, so you would >>> have to cook your own. >>> >> >> >> >> -- >> > >

