I do believe the latest and greatest of the mt_spring resides in GEAR,
called a "rotational spring" or something to that effect.



On Fri, Nov 1, 2013 at 4:47 AM, Mirko Jankovic <[email protected]>wrote:

> I'm with MT spring all the way.... there are some strange things about how
> it works due to parenting and when having more then one.. but all those are
> really not big problems so MT springs all the way
>
> thanks Helge for that one!
> btw any plans for updated version maybe?
>
>
> On Fri, Nov 1, 2013 at 9:05 AM, Martin Yara <[email protected]> wrote:
>
>> Hi list, I've got a question about spring tails.
>>
>> I've been using SI default spring tails to do some simulations in low
>> spec real time, meaning, small number of bones, no real time simulation, no
>> fancy nothing but an enveloped low poly char with a few null bones rotating.
>>
>> Syflex never worked for me in this case.
>>
>> I'm rigging an spline IK and constraint it to a spring tail and tweaking
>> some things. It doesn't have collision so the result isn't usable like
>> that, but as a base motion to tweak later to animate low poly cloths.
>>
>> The problem is when I bake, usually the first 30f won't go well, so I
>> move my start frame to -100 or something, bake from that and then fix it
>> manually.
>>
>> Now I wonder if there is a "right" way to do this. Is there?
>>
>> I was tempted to use Helge's MTsprings since it has a few interesting
>> options, but I found easier to make an auto spring rigger with the default
>> Tail. I had tons of characters to rig.
>>
>> How are you doing this kind of stuff?
>>
>> Martin
>>
>
>

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