I do believe the latest and greatest of the mt_spring resides in GEAR, called a "rotational spring" or something to that effect.
On Fri, Nov 1, 2013 at 4:47 AM, Mirko Jankovic <[email protected]>wrote: > I'm with MT spring all the way.... there are some strange things about how > it works due to parenting and when having more then one.. but all those are > really not big problems so MT springs all the way > > thanks Helge for that one! > btw any plans for updated version maybe? > > > On Fri, Nov 1, 2013 at 9:05 AM, Martin Yara <[email protected]> wrote: > >> Hi list, I've got a question about spring tails. >> >> I've been using SI default spring tails to do some simulations in low >> spec real time, meaning, small number of bones, no real time simulation, no >> fancy nothing but an enveloped low poly char with a few null bones rotating. >> >> Syflex never worked for me in this case. >> >> I'm rigging an spline IK and constraint it to a spring tail and tweaking >> some things. It doesn't have collision so the result isn't usable like >> that, but as a base motion to tweak later to animate low poly cloths. >> >> The problem is when I bake, usually the first 30f won't go well, so I >> move my start frame to -100 or something, bake from that and then fix it >> manually. >> >> Now I wonder if there is a "right" way to do this. Is there? >> >> I was tempted to use Helge's MTsprings since it has a few interesting >> options, but I found easier to make an auto spring rigger with the default >> Tail. I had tons of characters to rig. >> >> How are you doing this kind of stuff? >> >> Martin >> > >

