In this case, I won`t have to worry about that. The meshes I`m extracting from won`t see that happen to them, and nobody but me will be touching them.
Good to know though! Thanks Matt!


On 01/11/2013 11:10 AM, Matt Morris wrote:
I'd probably try not to keep that kind of operator live, as it has a tendency to get frozen off easily then you're stuck with a non-moving mesh again. For example, if the source mesh gets the modelling frozen it can freeze the operator.


On 1 November 2013 15:02, Eric Thivierge <[email protected]> wrote:
Have you run any tests yourself in this respect?


On Friday, November 01, 2013 10:58:56 AM, Sergio Mucino wrote:
Simple, quick question. When dealing with extracting meshes from
another one that is deforming (using Create - Poly Mesh - Extract
Polygons (keep) ), what is a better approach to take,
performance-wise? One single mesh with lots of polygons (relatively
speaking), or several meshes with few polys? Thanks everyone!
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