This may well me the case, but I can tell you with some certainty that in multi-thousand object scenes, Softimage handles simple operations like a total dog compared to some of its competitors. Especialy when there are tons of operators, Softimage can be absolutely painful to use.
On Fri, Nov 1, 2013 at 3:46 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] < [email protected]> wrote: > I completely agree with this. However I would like to add that any lack > of performance regarding high object count is probably less an issue with > the 3D app than an inherent processing limitation within most high end > graphics systems. **** > > ** ** >

