This may well me the case, but I can tell you with some certainty that in
multi-thousand object scenes, Softimage handles simple operations like a
total dog compared to some of its competitors. Especialy when there are
tons of operators, Softimage can be absolutely painful to use.



On Fri, Nov 1, 2013 at 3:46 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
[email protected]> wrote:

>  I completely agree with this. However I would like to add that any lack
> of performance regarding high object count is probably less an issue with
> the 3D app  than an inherent processing limitation within most high end
> graphics systems. ****
>
> ** **
>

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