I'm not arguing that Soft is immune, or that it does not have a problem, or that each application behaves exactly the same. We clearly see differences between apps, which in my opinion is due to the differences in what each application is trying to do during each refresh cycle OR how the developer insulates interface refresh from excess operations during the refresh cycle. And in the case of Softimage, I would expect it to be far more susceptible because of the underlying ICE evaluation structure. I saw similar issues with Maya, but most often saw it when we had expressions driving large numbers of objects in that software.
The problem is similar to the refresh issue in Windows explorer for directories that have large numbers of files. Are the two conditions related? Not sure. The only point I was trying to make is that this phenomenon is not isolated strictly to Softimage and is potentially unavoidable due to factors beyond Softimage's control. Can it be mitigated? Absolutely. We've seen other developers implement unique tactics to mitigate the issue even while they can't remove it altogether. But there's usually always a trade-off in the mitigation as it's most often only a treatment and not a cure. Could Softimage be modified to mitigate the problem? I have no doubt. The question though is what will it change or what will be the trade-off? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: [email protected] [mailto:[email protected]] On Behalf Of Ciaran Moloney Sent: Friday, November 01, 2013 12:53 PM To: Softimage Mailing list Subject: Re: Extracted meshes and performance This may well me the case, but I can tell you with some certainty that in multi-thousand object scenes, Softimage handles simple operations like a total dog compared to some of its competitors. Especialy when there are tons of operators, Softimage can be absolutely painful to use. On Fri, Nov 1, 2013 at 3:46 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <[email protected]<mailto:[email protected]>> wrote: I completely agree with this. However I would like to add that any lack of performance regarding high object count is probably less an issue with the 3D app than an inherent processing limitation within most high end graphics systems.

