/"I want there to be a trail of these tings popping around based on
particles emitted from the geo of a character"/
Emit some particles, set some velocity and plug a Generate Strand, no ?
Le 06/11/2013 21:37, Paul Griswold a écrit :
I think I have a copy of Neural Net here if you need it.
I'm not exactly following what you're trying to do, though. With the
neural net-type effect, you can emit them from geometry that's got
deformers on it and it'll follow along with the deformers, so you can
make them move however you'd want.
Have you checked out LKLightning 2? I believe it can do the same
effect & a lot more.
-Paul
On Wed, Nov 6, 2013 at 3:07 PM, Chris Johnson <[email protected]
<mailto:[email protected]>> wrote:
I want there to be a trail of these tings popping around based on
particles emitted from the geo of a character to be what we are
referring too as a "digital particle effect" So instead of Neural
Net working on a geometry...it works on the particles emitted from
another point cloud.
On Wed, Nov 6, 2013 at 3:04 PM, Chris Marshall
<[email protected] <mailto:[email protected]>> wrote:
I'm sure it can't be difficult to create. Explain what exactly
you require it to do?
On Wednesday, 6 November 2013, Chris Johnson wrote:
You know that out of the box line to spehere effect all
the cool kids are using today?
Any chance something like that is out there and available
in soft? I found this one...Neural Net...
http://vimeo.com/39223055#at=0
It only wraps itself too a geo...love to use another
particel sim/pointcloud so it's animated based on the cloud
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk <http://www.mintmotion.co.uk>