Hey everyone, Does anyone have any tips on how to rig a non spherical eye while maintaining a perfectly circular iris?
I have done it in the past with starting with a spherical eye, using a lattice to deform it and then using blendshapes to counter the squashing effect on the iris. But this method is clunky and you can see discrepancies in the interpolation. Any tips would be welcome, this question has bothered me for some time. -E

