I'm not a specialist in toon, but I would keep the Lattice on the Eye (the white deformed sphere) and make a separate Iris object that would be "shrinkwarped" on it. So that the Roundness of the Iris wouldn't be affected by the stretch of the global eye.
Maybe a ClosestLocation in Ice would give even more control and speed...


Le 18/11/2013 10:58, Enrique Caballero a écrit :
Hey everyone,
Does anyone have any tips on how to rig a non spherical eye while maintaining a perfectly circular iris?

I have done it in the past with starting with a spherical eye, using a lattice to deform it and then using blendshapes to counter the squashing effect on the iris. But this method is clunky and you can see discrepancies in the interpolation.

Any tips would be welcome, this question has bothered me for some time.

-E

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