hey oliver, Thanks for the reply, that would work if the pupil was a separate piece of geometry and is exactly how i do it on other characters.
Sorry I should have been more specific. Basically I'm trying to make the Pixar eyes. Where the iris is cut into the eyewhite, and actually goes inside of it. This one i have not been able to figure out for a while. On Mon, Nov 18, 2013 at 6:51 PM, olivier jeannel <[email protected]>wrote: > I'm not a specialist in toon, but I would keep the Lattice on the Eye (the > white deformed sphere) and make a separate Iris object that would be > "shrinkwarped" on it. So that the Roundness of the Iris wouldn't be > affected by the stretch of the global eye. > Maybe a ClosestLocation in Ice would give even more control and speed... > > > Le 18/11/2013 10:58, Enrique Caballero a écrit : > > Hey everyone, >> Does anyone have any tips on how to rig a non spherical eye while >> maintaining a perfectly circular iris? >> >> I have done it in the past with starting with a spherical eye, using a >> lattice to deform it and then using blendshapes to counter the squashing >> effect on the iris. But this method is clunky and you can see discrepancies >> in the interpolation. >> >> Any tips would be welcome, this question has bothered me for some time. >> >> -E >> > >

