hey oliver,
  Thanks for the reply, that would work if the pupil was a separate piece
of geometry and is exactly how i do it on other characters.

Sorry I should have been more specific.

Basically I'm trying to make the Pixar eyes.  Where the iris is cut into
the eyewhite, and actually goes inside of it.  This one i have not been
able to figure out for a while.



On Mon, Nov 18, 2013 at 6:51 PM, olivier jeannel <[email protected]>wrote:

> I'm not a specialist in toon, but I would keep the Lattice on the Eye (the
> white deformed sphere) and make a separate Iris object that would be
> "shrinkwarped" on it. So that the Roundness of the Iris wouldn't be
> affected by the stretch of the global eye.
> Maybe a ClosestLocation in Ice would give even more control and speed...
>
>
> Le 18/11/2013 10:58, Enrique Caballero a écrit :
>
>  Hey everyone,
>>   Does anyone have any tips on how to rig a non spherical eye while
>> maintaining a perfectly circular iris?
>>
>> I have done it in the past with starting with a spherical eye, using a
>> lattice to deform it and then using blendshapes to counter the squashing
>> effect on the iris. But this method is clunky and you can see discrepancies
>> in the interpolation.
>>
>> Any tips would be welcome, this question has bothered me for some time.
>>
>> -E
>>
>
>

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