I have barely used it myself but I always here great stuff about uv layout
http://www.uvlayout.com/
I dont know about the specific features Im afraid



Simon Reeves
London, UK
*[email protected] <[email protected]>*
*www.simonreeves.com <http://www.simonreeves.com>*
*www.analogstudio.co.uk <http://www.analogstudio.co.uk>*


On 29 November 2013 07:56, Martin Yara <[email protected]> wrote:

> I also would like to know if there is any standalone or plugin, free or
> commercial, that packs your already existing unique UVs ?
>
> I've tried Unfold and UniqueUV polypack. If you want to bake your textures
> with a tighter uv, polypack can be useful, but if you want to create UVs
> from zero to paint your textures manually I don't think you have many
> options inside SI. Although not optimal, unfold is your best option.
>
> I usually use unfold as a base, but in games you need to give preference
> to certain parts giving them more texture resolution so you need to resize
> those UV parts manually, and also overlap UVs sometimes. After being done
> that, polypack or unfold pack are usless (unless I'm missing something).
>
> BTW, I'm thinking in trying Unfold3D and headus trial versions as soon as
> I can get some free time. Is there any other UV tool out there worth of
> giving it a try?
>
> Martin
>
>
>

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