I have barely used it myself but I always here great stuff about uv layout http://www.uvlayout.com/ I dont know about the specific features Im afraid
Simon Reeves London, UK *[email protected] <[email protected]>* *www.simonreeves.com <http://www.simonreeves.com>* *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* On 29 November 2013 07:56, Martin Yara <[email protected]> wrote: > I also would like to know if there is any standalone or plugin, free or > commercial, that packs your already existing unique UVs ? > > I've tried Unfold and UniqueUV polypack. If you want to bake your textures > with a tighter uv, polypack can be useful, but if you want to create UVs > from zero to paint your textures manually I don't think you have many > options inside SI. Although not optimal, unfold is your best option. > > I usually use unfold as a base, but in games you need to give preference > to certain parts giving them more texture resolution so you need to resize > those UV parts manually, and also overlap UVs sometimes. After being done > that, polypack or unfold pack are usless (unless I'm missing something). > > BTW, I'm thinking in trying Unfold3D and headus trial versions as soon as > I can get some free time. Is there any other UV tool out there worth of > giving it a try? > > Martin > > >

