thanks everybody for help

UVLayout is exactly the tool what i looking for
thanks again


On Fri, Nov 29, 2013 at 7:43 PM, Orlando Esponda
<[email protected]>wrote:

> I really recommend uvlayout for uv work. It looks old (the UI) but it's
> really powerful.
>
> Video showing some of the packing features:
> http://www.screencast.com/t/yWkUipBZvkv
>
> UVLayout's video page (showing most of the features:
> http://www.uvlayout.com/index.php?option=com_wrapper&Itemid=67
>
> And also the page to the addon:
> http://www.sshadows2005.narod.ru/main/programming/softimage/headusuvlayout.htm
>
>
> I know it's a standalone solution, but a really powerful one, and it's
> worth every penny, as well as the time inverted in learning it.
>
>
>
> On Fri, Nov 29, 2013 at 8:57 AM, Jules Stevenson <[email protected]
> > wrote:
>
>> I recently wrote a tool for a project we're on that varies the given UV
>> space based on distance to a null, but it could in theory be given other
>> parameters to change the scaling of the islands. However, it's bat-shit
>> crazy and by no means off the shelf ATM, if we ever turn it into a more
>> general purpose tool we'll make it available, but that's a big if.
>>
>> Another trick is to create your UVs by any method you like, create a
>> second unfold UVs set, paste your existing UVs in to the unfold set and
>> then use the packing functionality of unfold to repack your manually made
>> uv's. This will reset any scaling you may have done to your UVs however,
>> which would be *wonderful* to turn off, or at least maintain the scale
>> ratios if there's any devs listening.
>>
>>
>>
>>
>> On Fri, Nov 29, 2013 at 11:03 AM, Simon Reeves <[email protected]>wrote:
>>
>>> I have barely used it myself but I always here great stuff about uv
>>> layout http://www.uvlayout.com/
>>> I dont know about the specific features Im afraid
>>>
>>>
>>>
>>> Simon Reeves
>>> London, UK
>>> *[email protected] <[email protected]>*
>>> *www.simonreeves.com <http://www.simonreeves.com>*
>>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>>>
>>>
>>> On 29 November 2013 07:56, Martin Yara <[email protected]> wrote:
>>>
>>>> I also would like to know if there is any standalone or plugin, free or
>>>> commercial, that packs your already existing unique UVs ?
>>>>
>>>> I've tried Unfold and UniqueUV polypack. If you want to bake your
>>>> textures with a tighter uv, polypack can be useful, but if you want to
>>>> create UVs from zero to paint your textures manually I don't think you have
>>>> many options inside SI. Although not optimal, unfold is your best option.
>>>>
>>>> I usually use unfold as a base, but in games you need to give
>>>> preference to certain parts giving them more texture resolution so you need
>>>> to resize those UV parts manually, and also overlap UVs sometimes. After
>>>> being done that, polypack or unfold pack are usless (unless I'm missing
>>>> something).
>>>>
>>>> BTW, I'm thinking in trying Unfold3D and headus trial versions as soon
>>>> as I can get some free time. Is there any other UV tool out there worth of
>>>> giving it a try?
>>>>
>>>> Martin
>>>>
>>>>
>>>>
>>>
>>
>
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