I recently wrote a tool for a project we're on that varies the given UV
space based on distance to a null, but it could in theory be given other
parameters to change the scaling of the islands. However, it's bat-shit
crazy and by no means off the shelf ATM, if we ever turn it into a more
general purpose tool we'll make it available, but that's a big if.

Another trick is to create your UVs by any method you like, create a second
unfold UVs set, paste your existing UVs in to the unfold set and then use
the packing functionality of unfold to repack your manually made uv's. This
will reset any scaling you may have done to your UVs however, which would
be *wonderful* to turn off, or at least maintain the scale ratios if
there's any devs listening.




On Fri, Nov 29, 2013 at 11:03 AM, Simon Reeves <[email protected]>wrote:

> I have barely used it myself but I always here great stuff about uv layout
> http://www.uvlayout.com/
> I dont know about the specific features Im afraid
>
>
>
> Simon Reeves
> London, UK
> *[email protected] <[email protected]>*
> *www.simonreeves.com <http://www.simonreeves.com>*
> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>
>
> On 29 November 2013 07:56, Martin Yara <[email protected]> wrote:
>
>> I also would like to know if there is any standalone or plugin, free or
>> commercial, that packs your already existing unique UVs ?
>>
>> I've tried Unfold and UniqueUV polypack. If you want to bake your
>> textures with a tighter uv, polypack can be useful, but if you want to
>> create UVs from zero to paint your textures manually I don't think you have
>> many options inside SI. Although not optimal, unfold is your best option.
>>
>> I usually use unfold as a base, but in games you need to give preference
>> to certain parts giving them more texture resolution so you need to resize
>> those UV parts manually, and also overlap UVs sometimes. After being done
>> that, polypack or unfold pack are usless (unless I'm missing something).
>>
>> BTW, I'm thinking in trying Unfold3D and headus trial versions as soon as
>> I can get some free time. Is there any other UV tool out there worth of
>> giving it a try?
>>
>> Martin
>>
>>
>>
>

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