Corrupt/missing upvector maybe? Or position keys on the bones (though you
said you removed keys.)



On Fri, Nov 29, 2013 at 12:00 PM, Sergio Mucino
<[email protected]>wrote:

>  I'm not sure what's wrong with these buggers, but someone here might have
> an idea.
> I have a file that, every time I re-open it, has all of its bone chains
> mangled. I've made sure that the IK blending is set to 0 (so they behave as
> pure FK chains), I've tried setting the reference pose when they are at
> their correct locations, doing a Transform/Set Neutral Pose (which stores
> their new pose as 0, but they're still mangled on File/Open), and nuking
> all Static Kinestate objects from all bones. Nothing seems to help. At one
> point, the bones had keyframes on them, but those were also deleted. Still,
> it's a no-go.
> I've proceeded to replace all bone chains from the file and replace them
> with hierarchies of nulls (since all I need is FK chains), but I'd still
> like to know what's going on so I can fix it and avoid it in the future.
> Any ideas? Thanks!
> --
>

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