Corrupt/missing upvector maybe? Or position keys on the bones (though you said you removed keys.)
On Fri, Nov 29, 2013 at 12:00 PM, Sergio Mucino <[email protected]>wrote: > I'm not sure what's wrong with these buggers, but someone here might have > an idea. > I have a file that, every time I re-open it, has all of its bone chains > mangled. I've made sure that the IK blending is set to 0 (so they behave as > pure FK chains), I've tried setting the reference pose when they are at > their correct locations, doing a Transform/Set Neutral Pose (which stores > their new pose as 0, but they're still mangled on File/Open), and nuking > all Static Kinestate objects from all bones. Nothing seems to help. At one > point, the bones had keyframes on them, but those were also deleted. Still, > it's a no-go. > I've proceeded to replace all bone chains from the file and replace them > with hierarchies of nulls (since all I need is FK chains), but I'd still > like to know what's going on so I can fix it and avoid it in the future. > Any ideas? Thanks! > -- >
<<Sergio Mucino_Signature_email.gif>>

