How were the keyframes deleted? Sorry this might be a bit basic, but if the
keyframes were just selected and deleted in the AE or dopesheet there is
still animation on them, you would have to select the bones and use the
delete animation option under the animation popup menu bottom right of
screen.




On 29 November 2013 17:16, Alan Fregtman <[email protected]> wrote:

> Corrupt/missing upvector maybe? Or position keys on the bones (though you
> said you removed keys.)
>
>
>
> On Fri, Nov 29, 2013 at 12:00 PM, Sergio Mucino <[email protected]
> > wrote:
>
>>  I'm not sure what's wrong with these buggers, but someone here might
>> have an idea.
>> I have a file that, every time I re-open it, has all of its bone chains
>> mangled. I've made sure that the IK blending is set to 0 (so they behave as
>> pure FK chains), I've tried setting the reference pose when they are at
>> their correct locations, doing a Transform/Set Neutral Pose (which stores
>> their new pose as 0, but they're still mangled on File/Open), and nuking
>> all Static Kinestate objects from all bones. Nothing seems to help. At one
>> point, the bones had keyframes on them, but those were also deleted. Still,
>> it's a no-go.
>> I've proceeded to replace all bone chains from the file and replace them
>> with hierarchies of nulls (since all I need is FK chains), but I'd still
>> like to know what's going on so I can fix it and avoid it in the future.
>> Any ideas? Thanks!
>> --
>>
>
>


-- 
www.matinai.com

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