sorry for being blunt, but if you haven’t shot a single panorama in your life, 
perhaps you shouldn’t be giving advice.
if you’re going to be doing CG on this, just send them a reference file that 
works for you and say that that is what you are expecting to receive and let 
them figure out how to produce it. Either the DP figures it out or they bring 
on a dedicated photographer for this. It’s better than offering advice and not 
being able to answer any questions – which will backfire. 

Now I am going to do exactly what I just said you shouldn’t be doing, and give 
you advice about nodal heads – without using them myself. (though I’ve done my 
share of panoramas)

A nodal head is a device that goes in between the camera tripod and the camera 
- camera mounted on nodal head which in turn is mounted on tripod – and offsets 
the camera and allows it to be turned around it’s optical center.
For panoramas, ideally the camera stays perfectly in place, and turns around 
it’s optical center (along the center axis of the lens, in the very middle of 
the sensor) , so that each image will perfectly overlap with the others, 
without parallax. (=nearby objects moving more than further ones which is what 
you get when you move the camera – if you turn around any point other than the 
optical center, there is an amount of translation if you will – like in 3D when 
your pivot isn’t properly centered.)
Now most cameras do not have their camera mount along the axis of the lens, and 
none have it in the center of the sensor obviously. So if you put a camera on a 
tripod and turn it around , you will never be turning around the optical center 
and will get some parallax, which will inturn give imperfect overlaps, and 
stitching errors – more on nearby elements, less on further ones. That’s where 
the nodal head comes in. Properly setup and tested – you can find the optical 
center (there might be some indications on the camera but as it’s a point 
inside the camera in 3D space any markers are only partial info) and then turn 
around it, while mounted on the tripod.
In a landscape where everything is far away it’s not so critical – but if 
you’re inside a building with lots of geometric detail it’s more important – 
and on a movie set I would say it’s indispensable. The Nodal head usually has 
some features to turn precisely and easily along set intervals (eg. 30 degree 
turns), for example clicks you can feel – which is less often the case with 
tripod heads.
Overall, with a nodal head you can gain time and precision, both while shooting 
and stitching – so it’s a no-brainer to use a nodal head in production.

Hope this helps some, but when the client is going to ask for which nodal head 
to use – you’re back at square one.
Nodal heads come with all kinds of functionality and in all sizes and prices, 
from a simple 30$ metal bracket up to robotized and software controlled devices 
that run in the thousands of dollars – and they constantly make new ones. Any 
nodal head should allow to turn horizontally around the optical center – so for 
just a single horizontal panorama strip that would do – but if you want several 
horizontal bands, camera pointing up or down or full spherical coverage you 
will need nodal heads that allow for this (quite common luckily enough).
What nodal head to use also depends on camera size/weight and lenses used.
With a 180 degree fisheye, doing a spherical image with just 4 images - you 
don’t need very minute rotation control, with a wide angle you will need some 
more. If you want to make gigapixel panoramas (which on set doesn’t make much 
sense) using a normal lens (or tele if you’re crazy), you’ll need very precise 
rotation control – and time to waste.

There’s also one click solutions – where all camera operation and even stiching 
is automated – for up to full spherical HDRI – but this comes at a cost – and 
you are also locked in with the results that gives. For very high resolution 
you can’t beat “just a camera taking lots of images”.

And finally, if it’s “just” for highres landscape panorama’s - HDRI or not – in 
full daylight - you can even shoot those by hand with a little experience. 
Though I will never claim its “as good” as with tripod and nodal head - just 
for the sake of it I’ve done some spherical 360 panorama’s inside – and it can 
be done – certainly acceptable for reflection maps and/or image based lighting 
– for use as replacement background plates that would be pushing things.


From: Paul Griswold 
Sent: Saturday, November 30, 2013 10:21 PM
To: softimage@listproc.autodesk.com 
Subject: OT: shooting panoramas

Hey guys,

I am helping out on a documentary that's being shot in China & the subject of 
shooting spherical panoramas came up.  For what these guys are doing, I don't 
really think there's a need to shoot HDRI's, but I do think having panoramas 
would come in handy.

The problem is, I'm being peppered with questions by the DP about the subject 
(things like, "this requires a nodal head, right?") and honestly I've never 
shot a single panorama in my life.  I think the DP is way overcomplicating & 
overthinking things, but since I have no experience I don't want to give him 
bad advice or information.

I sent him a link to the sIBL tutorial page ( http://www.hdrlabs.com/tutorials/ 
)  and that just added to the amount of questions I'm being hit with.  So I was 
hoping someone on the list might have some experience with this subject & could 
share some info & advice.

Thanks,

Paul



ᐧ

Reply via email to