It has been a while since I needed Cage deformers and I am running in to a
weird problem with it today. I have frozen geometry with frozen
translation, pick the cage deformer which is also frozen and translation
zeroed, but when I apply the Cade deformer the deformed object pops to a
very deformed state. I can see absolutely nothing that should produce this
deformation offset. The deformed geometry has been imported from Maya, but
I have deleted user normals, reoriented it and frozen everything before
applying the cage deformer.

Does someone here have any suggestions on what to look for and how to fix
it?

Thanks!

Morten

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