Hi Manny

I just did - exported the character and the deformer as obj, reimport and
apply cage deform. Same weird deformation. Tried with a simple shaped
deformer (a torus) which worked fine, and I noticed something interesting:
when I applied the torus as cage deformer the deformed mesh had
multicolored weight points and deformed uniformly as expected. When I apply
the detailed cage deformer (its a bird with wings) all ppoints on the
deformed mesh gets only one weight color and goes wacky shaped. Then I
tried applying the cage deformer to a factory Lizard to check the deformed
geo - same weird deformation.

So I figured the deformer is dirty somehow and rebuildt it. Started with a
simple shape, a crosslike object, the cage deformation worked fine when
testing. After detailed modeling to fit the deformer to the shape of the
bird, the deformed object (the bird) goes wacky after applying the cage
deformer, out in a different way - skewed sideways, and weight colors are
again the same.

Something is definately funky here - 2013 SP1.

- Morten




Den 5. december 2013 kl. 17:10 skrev Manny Papamanos
<[email protected]>:

> 
> Try exporting/importing it as obj, maybe something on it needs resetting.
> 
> Check the normals on import maybe some things whacky there.
> 
> 
> 
> -manny
> 
> 
> 
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Morten
> Bartholdy
> Sent: Thursday, December 05, 2013 10:29 AM
> To: [email protected]
> Subject: Cage deformer acting up
> 
> 
> 
> It has been a while since I needed Cage deformers and I am running in to a
> weird problem with it today. I have frozen geometry with frozen
> translation, pick the cage deformer which is also frozen and translation
> zeroed, but when I apply the Cade deformer the deformed object pops to a
> very deformed state. I can see absolutely nothing that should produce this
> deformation offset. The deformed geometry has been imported from Maya, but
> I have deleted user normals, reoriented it and frozen everything before
> applying the cage deformer.
> 
> Does someone here have any suggestions on what to look for and how to fix
> it?
> 
> Thanks!
> 
> Morten
> 
> 

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