Hmm, perhaps some sort of ‘static_kinestate’ issue? I would also reset the pref file...
1 First exit SI 2 rename this folder: C:\Users\[yourLogin]\Autodesk\Softimage_2014 Try again. -manny From: Morten Bartholdy [mailto:[email protected]] Sent: Thursday, December 05, 2013 11:20 AM To: Manny Papamanos; [email protected] Subject: RE: Cage deformer acting up Hi Manny I just did - exported the character and the deformer as obj, reimport and apply cage deform. Same weird deformation. Tried with a simple shaped deformer (a torus) which worked fine, and I noticed something interesting: when I applied the torus as cage deformer the deformed mesh had multicolored weight points and deformed uniformly as expected. When I apply the detailed cage deformer (its a bird with wings) all ppoints on the deformed mesh gets only one weight color and goes wacky shaped. Then I tried applying the cage deformer to a factory Lizard to check the deformed geo - same weird deformation. So I figured the deformer is dirty somehow and rebuildt it. Started with a simple shape, a crosslike object, the cage deformation worked fine when testing. After detailed modeling to fit the deformer to the shape of the bird, the deformed object (the bird) goes wacky after applying the cage deformer, out in a different way - skewed sideways, and weight colors are again the same. Something is definately funky here - 2013 SP1. - Morten Den 5. december 2013 kl. 17:10 skrev Manny Papamanos <[email protected]<mailto:[email protected]>>: --> --> Try exporting/importing it as obj, maybe something on it needs resetting. Check the normals on import maybe some things whacky there. -manny From: [email protected]<mailto:[email protected]> [mailto:[email protected]] On Behalf Of Morten Bartholdy Sent: Thursday, December 05, 2013 10:29 AM To: [email protected]<mailto:[email protected]> Subject: Cage deformer acting up It has been a while since I needed Cage deformers and I am running in to a weird problem with it today. I have frozen geometry with frozen translation, pick the cage deformer which is also frozen and translation zeroed, but when I apply the Cade deformer the deformed object pops to a very deformed state. I can see absolutely nothing that should produce this deformation offset. The deformed geometry has been imported from Maya, but I have deleted user normals, reoriented it and frozen everything before applying the cage deformer. Does someone here have any suggestions on what to look for and how to fix it? Thanks! Morten
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