maybe i'm miss-remembering, but didn't nurbs object conversion to polygons
used to give you the option to keep the UV sets intact?

 

i have some sections of a sphere, that make up a whole sphere, they each
have a uv set that covers 0-1

 

i want to convert to polys for use in arnold, but need those numerically
accurate UV coordinates intact, this is for texturing the earth with a VERY
large tiled texture map that's in 8 segments

 

wouldn't be a problem if i could numerically move the UV tiles around on a
poly mesh easily!

 

a

 

Adrian Wyer
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