you can move the uv tiles numerically, in the tools button of the texture editor, there is a transform uvs tool
On Fri, Dec 6, 2013 at 3:56 PM, adrian wyer <[email protected]>wrote: > maybe i'm miss-remembering, but didn't nurbs object conversion to > polygons used to give you the option to keep the UV sets intact? > > > > i have some sections of a sphere, that make up a whole sphere, they each > have a uv set that covers 0-1 > > > > i want to convert to polys for use in arnold, but need those numerically > accurate UV coordinates intact, this is for texturing the earth with a VERY > large tiled texture map that's in 8 segments > > > > wouldn't be a problem if i could numerically move the UV tiles around on a > poly mesh easily! > > > > a > > > > Adrian Wyer > Fluid Pictures > 75-77 Margaret St. > London > W1W 8SY > ++44(0) 207 580 0829 > > > [email protected] > > www.fluid-pictures.com > > > > Fluid Pictures Limited is registered in England and Wales. > Company number:5657815 > VAT number: 872 6893 71 > > >

