you can move the uv tiles numerically, in the tools button of the texture
editor, there is a transform uvs tool


On Fri, Dec 6, 2013 at 3:56 PM, adrian wyer
<[email protected]>wrote:

>       maybe i'm miss-remembering, but didn't nurbs object conversion to
> polygons used to give you the option to keep the UV sets intact?
>
>
>
> i have some sections of a sphere, that make up a whole sphere, they each
> have a uv set that covers 0-1
>
>
>
> i want to convert to polys for use in arnold, but need those numerically
> accurate UV coordinates intact, this is for texturing the earth with a VERY
> large tiled texture map that's in 8 segments
>
>
>
> wouldn't be a problem if i could numerically move the UV tiles around on a
> poly mesh easily!
>
>
>
> a
>
>
>
> Adrian Wyer
> Fluid Pictures
> 75-77 Margaret St.
> London
> W1W 8SY
> ++44(0) 207 580 0829
>
>
> [email protected]
>
> www.fluid-pictures.com
>
>
>
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>

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