the behavior of the UV input boxes goes together with the “set” button – all 
too easily overlooked.
with set checked, if you type a number in U or v, it will set this value for 
each selected sample (collapsing to a specific value in one go), with “set” 
unchecked, it will move the whole selection to this location, keeping it intact 
as a whole.
and you can type expressions such as 1+ for moving on square to the right, or 
.5* to scale by half.

so producing numerically exact layouts is perfectly possible.

From: Oscar Juarez 
Sent: Friday, December 06, 2013 3:58 PM
To: [email protected] 
Subject: Re: nurbs to mesh

you can move the uv tiles numerically, in the tools button of the texture 
editor, there is a transform uvs tool



On Fri, Dec 6, 2013 at 3:56 PM, adrian wyer <[email protected]> 
wrote:

  maybe i'm miss-remembering, but didn't nurbs object conversion to polygons 
used to give you the option to keep the UV sets intact?



  i have some sections of a sphere, that make up a whole sphere, they each have 
a uv set that covers 0-1



  i want to convert to polys for use in arnold, but need those numerically 
accurate UV coordinates intact, this is for texturing the earth with a VERY 
large tiled texture map that's in 8 segments



  wouldn't be a problem if i could numerically move the UV tiles around on a 
poly mesh easily!



  a



  Adrian Wyer
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