the behavior of the UV input boxes goes together with the “set” button – all too easily overlooked. with set checked, if you type a number in U or v, it will set this value for each selected sample (collapsing to a specific value in one go), with “set” unchecked, it will move the whole selection to this location, keeping it intact as a whole. and you can type expressions such as 1+ for moving on square to the right, or .5* to scale by half.
so producing numerically exact layouts is perfectly possible. From: Oscar Juarez Sent: Friday, December 06, 2013 3:58 PM To: [email protected] Subject: Re: nurbs to mesh you can move the uv tiles numerically, in the tools button of the texture editor, there is a transform uvs tool On Fri, Dec 6, 2013 at 3:56 PM, adrian wyer <[email protected]> wrote: maybe i'm miss-remembering, but didn't nurbs object conversion to polygons used to give you the option to keep the UV sets intact? i have some sections of a sphere, that make up a whole sphere, they each have a uv set that covers 0-1 i want to convert to polys for use in arnold, but need those numerically accurate UV coordinates intact, this is for texturing the earth with a VERY large tiled texture map that's in 8 segments wouldn't be a problem if i could numerically move the UV tiles around on a poly mesh easily! a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 [email protected] www.fluid-pictures.com Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71

