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-- christian keller visual effects|direction
+49 179 69 36 248 [email protected] http://vimeo.com/channels/96149
Am 09. Dezember 2013 um 11:23 schrieb Tim Leydecker <[email protected]>:
Hi,
I have simple crates I´m filling with ICE Instancing using a Simulate Rigid Bodies approach.
The collisionobject´s shape is put together out of even simpler boxes to avoid any
problems with convex/concav geometry interpretation.
All this works reasonably nice and is fast enough to iterate and play with the result.
I don´t know how to convert the Particle>Set Instance Geometry used with the Emitter
to unique Polygon geometry?
Is that possible? How? I´d need "real" geo I can export, no instances.
I have a workaround using arrayed Rigid Bodies in Maya and freezing the sim when happy,
but the interaction and scene performance is nowhere near Softimage´s ICE speed, I´d prefer
to use ICE simply for the more fun factor while working on filling crates all day.
Cheers,
tim

