Hi,

I have simple crates I´m filling with ICE Instancing using a Simulate Rigid 
Bodies approach.

The collisionobject´s shape is put together out of even simpler boxes to avoid 
any
problems with convex/concav geometry interpretation.

All this works reasonably nice and is fast enough to iterate and play with the 
result.

I don´t know how to convert the Particle>Set Instance Geometry used with the 
Emitter
to unique Polygon geometry?

Is that possible? How? I´d need "real" geo I can export, no instances.

I have a workaround using arrayed Rigid Bodies in Maya and freezing the sim 
when happy,
but the interaction and scene performance is nowhere near Softimage´s ICE 
speed, I´d prefer
to use ICE simply for the more fun factor while working on filling crates all 
day.

Cheers,

tim






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