Hi,
I have simple crates I´m filling with ICE Instancing using a Simulate Rigid Bodies approach. The collisionobject´s shape is put together out of even simpler boxes to avoid any problems with convex/concav geometry interpretation. All this works reasonably nice and is fast enough to iterate and play with the result. I don´t know how to convert the Particle>Set Instance Geometry used with the Emitter to unique Polygon geometry? Is that possible? How? I´d need "real" geo I can export, no instances. I have a workaround using arrayed Rigid Bodies in Maya and freezing the sim when happy, but the interaction and scene performance is nowhere near Softimage´s ICE speed, I´d prefer to use ICE simply for the more fun factor while working on filling crates all day. Cheers, tim

