EUR 199,- for emtopolizer is not to much for what it offers.
But for all I need at the moment, here´s a link to a compound
from Guillaume Laforge (comes with an explanatory video)
http://www.si-community.com/community/viewtopic.php?f=15&t=1579
and an set of compounds from Grahame Fuller
http://www.si-community.com/community/viewtopic.php?f=19&t=3588
Cheers,
tim
On 09.12.2013 11:49, Christian Keller wrote:
http://www.mootzoid.com/plugin/emtopolizer2
or search the list
--
christian keller
visual effects|direction
+49 179 69 36 248
[email protected]
http://vimeo.com/channels/96149
Am 09. Dezember 2013 um 11:23 schrieb Tim Leydecker <[email protected]>:
Hi,
I have simple crates I´m filling with ICE Instancing using a Simulate Rigid
Bodies approach.
The collisionobject´s shape is put together out of even simpler boxes to avoid
any
problems with convex/concav geometry interpretation.
All this works reasonably nice and is fast enough to iterate and play with the
result.
I don´t know how to convert the Particle>Set Instance Geometry used with the
Emitter
to unique Polygon geometry?
Is that possible? How? I´d need "real" geo I can export, no instances.
I have a workaround using arrayed Rigid Bodies in Maya and freezing the sim
when happy,
but the interaction and scene performance is nowhere near Softimage´s ICE
speed, I´d prefer
to use ICE simply for the more fun factor while working on filling crates all
day.
Cheers,
tim