I don't think this is by design for performance or optimization. All the operators _should_ update as a default behavior. I suggested it because I have seen stranger things happening than this, especially in regards to scene graph updates. So it's worth a try. I would put this under a bug category, but one which is not easy to repro. There could be a number of things going wrong under the hood. There are hundreds of libraries with thousands of update calls/functions in their modules during the run time.

On 12/10/2013 10:27 AM, Morten Bartholdy wrote:

Thanks, I will try that. If this is the case, I'd say the implementation of ICE is somewhat flawed. I understand this should be for performance reasons - it would be nice with an "evaluate whole ICE Tree" functionality which could be turned on by the user, to avoid wasting so much time getting a simple thing working.

Morten



Den 10. december 2013 kl. 14:35 skrev Alok Gandhi <[email protected]>:

> It seems that farm is not updating the deoformer operators when opening the scene at the particular frame. Try plotting all the parameters on the operators, even if they have constant value.
>
> Sent from my iPhone
>
> > On Dec 10, 2013, at 8:09 AM, Morten Bartholdy <[email protected]> wrote:
> >
> > It is a simple grid, a long strip in the root of the scene. A non simulated ICE tree for some Turbulize Mesh deformation and then a curve deformation.
> >
> > MB
> >
> >
> >
> >
> > Den 9. december 2013 kl. 17:41 skrev Eric Thivierge <[email protected]>:
> >
> > > Ref models are fine with ICE Deformers. You just need to ensure that > > > the 'Get Data' nodes are using 'this_model' and / or 'self' instead of > > > the full name. Since when you import a ref model it will most likely
> > > change the top model name and your ICE deformations will crap out.
> > >
> > > Can you open the rig on one of the farm machines and VNC / remote in > > > and see if it's functioning and check if the ICE Trees are evaluating
> > > properly?
> > >
> > > On Monday, December 09, 2013 11:37:28 AM, Benoit Delaunay wrote:
> > > > Are refmodels a bit buggy ?
> > > >
> > > >
> > > > On Mon, Dec 9, 2013 at 4:00 PM, Alan Fregtman <[email protected]
> > > > <mailto:[email protected]>> wrote:
> > > >
> > > >     Are you using refmodels?
> > > >
> > > >
> > > >
> > > >     On Mon, Dec 9, 2013 at 10:58 AM, Morten Bartholdy
> > > >     <[email protected] <mailto:[email protected]>> wrote:
> > > >
> > > >         __
> > > >
> > > > I have a weird problem, which might have a simple fix, but I
> > > >         don't know what.
> > > >
> > > >
> > > >         I have a mesh which I deform with Turbulize Mesh in a non
> > > >         simulated ICE tree. It works fine in the viewport and the
> > > > renderregion, plus when rendering on my workstation. However > > > > when I render on the farm (RoyalRender) the ICE deformation is > > > > lost. I have inserted a Log Values node to see if it is ICE > > > > optimization causing this, but same, same, no deformation. I > > > > guess I can cache the deformation and then it should render
> > > >         fine, but I wonder what might be the issue here. I see no
> > > >         problems in the render logs.
> > > >
> > > >         Softimage 2013 SP1, no installation changes recently.
> > > >
> > > >         - Morten
> > > >
> > > >
> > > >
> > > >
> > > >
> > > > --
> > > >
> > > > http://www.bendelaunay.com/
> > >


--

ALOK

GANDHI

/ directeur technique senior- senior technical director


[email protected] <mailto:[email protected]>

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