something easily overlooked: a close up could fill the whole of the image, 
while a long shot might have for example 10% of the image area covered with the 
subject. In which case a ten fold difference in rendering time is totally 
normal.

other than that, any combination of stochastic sampling - ambient occlusion, 
area lights, soft reflections/refractions, DOF and/or MB ... - will slow down 
mental ray massively in close ups – in my experience more so than you would 
expect taking into account the image area coverage mentioned above.
MR’s is sending endless amounts of rays per pixel in recursive loops – I 
suspect MR of actually sending samples to a parallel universe where rendering 
gets exponentially faster the more samples you ask – but at this point this is 
just conjecture.

adapting sampling settings, using unified sampling or switching to the 
rasterizer are all things that might alleviate the pain. a little bit.



From: Antonin Messier 
Sent: Friday, December 13, 2013 5:10 PM
To: [email protected] 
Subject: Re: Closeup frames super long to render.

Hi, yes, Mental Ray, Vegetation is mostly deformations on curves, there are ICE 
strands as well but not in the closeup. 



     
     
Antonin Messier Turcotte
3D and Compositing Artist 
Fly Studio 

T: 514-490-1117 
M: 514-743-4211 
E: [email protected] 
www.flystudio.com



2013/12/13 Eric Mootz <[email protected]>

  Hi Antonin,

  What is your vegetation made of?
  Are there any particles involved?
  Are you rendering with Mental Ray?

  Cheers,
  Eric

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