Thanks, I knew the quantity of segments was fixed but I forgot about the
subdivision of the cross-section...




2013/12/13 Rob Chapman <[email protected]>

> And the strands are default  particle shapes right? There are a few little
> known setting for changing the subdivision level per particle and from
> screen size to world size etc , by default I think it is setup for distance
> to camera so if its close then the setting may be too high, it is easy to
> switch off or change, just can't remember the attribute names off the top
> of my head :)
>  On 13 Dec 2013 16:57, "Antonin Messier" <[email protected]> wrote:
>
>> Thanks Peter, I would have seriously begun contemplating your parallel
>> universe theory but the problem seemed to have been the strands. I'm still
>> not sure what causes the strands to be so long to mesh the closer you get
>> to them though.
>>
>>
>>
>>
>>
>> 2013/12/13 <[email protected]>
>>
>>>   something easily overlooked: a close up could fill the whole of the
>>> image, while a long shot might have for example 10% of the image area
>>> covered with the subject. In which case a ten fold difference in rendering
>>> time is totally normal.
>>>
>>> other than that, any combination of stochastic sampling - ambient
>>> occlusion, area lights, soft reflections/refractions, DOF and/or MB ... -
>>> will slow down mental ray massively in close ups – in my experience more so
>>> than you would expect taking into account the image area coverage mentioned
>>> above.
>>> MR’s is sending endless amounts of rays per pixel in recursive loops – I
>>> suspect MR of actually sending samples to a parallel universe where
>>> rendering gets exponentially faster the more samples you ask – but at this
>>> point this is just conjecture.
>>>
>>> adapting sampling settings, using unified sampling or switching to the
>>> rasterizer are all things that might alleviate the pain. a little bit.
>>>
>>>
>>>
>>>  *From:* Antonin Messier <[email protected]>
>>> *Sent:* Friday, December 13, 2013 5:10 PM
>>> *To:* [email protected]
>>> *Subject:* Re: Closeup frames super long to render.
>>>
>>>  Hi, yes, Mental Ray, Vegetation is mostly deformations on curves,
>>> there are ICE strands as well but not in the closeup.
>>>
>>>
>>>
>>>
>>> *Antonin Messier Turcotte*3D and Compositing Artist
>>> Fly Studio
>>>
>>> T: 514-490-1117
>>> M: 514-743-4211
>>> E: [email protected]
>>> www.flystudio.com
>>>
>>>
>>> 2013/12/13 Eric Mootz <[email protected]>
>>>
>>>>  Hi Antonin,
>>>>
>>>> What is your vegetation made of?
>>>> Are there any particles involved?
>>>> Are you rendering with Mental Ray?
>>>>
>>>> Cheers,
>>>> Eric
>>>>
>>>
>>>
>>
>>

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