I don’t remember the one you describe, but there was a gator-like tool, that 
would create UVs on a polymesh from a nearby nurbs surface.
shouldn’t be too hard to replicate in XSI: extract an edge loop, create an 
extrusion (nurbs) and gator the UVs from the extrusion to the poly road.

in XSI there is “walking the mesh” in the texture editor, which should be fine 
for a road – without the need to go through a nurbs object. when it works, its 
pretty cool.



From: Sebastien Sterling 
Sent: Wednesday, December 18, 2013 10:15 AM
To: [email protected] 
Subject: Old Tool UV strip projection ?

Hello list


Recently i was approached by some maya people looking for an old tool in 
softimage (GASP!)


They want to create uv's for a road, and they think there is some kind of tool 
in softimage, where if you create a projection for a strip of polygons on the 
road, there

is some kind of automated function using the u and v coordinates which 
automatically finds the rest of the uv's.


This would have been an old tool, ring any bells ?

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