its cool i got it working now :) was selecting  a single strip of poly's
didn't realize you had to select the whole area. works well on simple
strips, doesn't work well with... anything else :(


There is an amazing Modo tool where you select an edge and it does a an
unfold, like in softimage, but neat and tidy.

thanks for the help Pete your a credit to this list :)




On 18 December 2013 11:46, <[email protected]> wrote:

>   contour stretch interprets the geometry as if it were a grid (with a U
> and V direction) – likely deformed in space
> walking the mesh lets you drive the layout by indicating the four corners
> of this grid.
> it works on the whole geometry at once – not on a single strip and the
> rest by extrapolation.
>
> in order for this to work it has to find the borders of the object – in
> case of a tube you have to open it (select an edge loop and disconnect it)
> – for a donut you’ll have to open it in both directions
> if the road (a flat ribbon) is circular you’ll have to disconnect an edge
> loop as well.
>
> in the texture select the samples on an existing projection, click on
> walking the mesh, and in the viewport click the 4 points in the proper
> order (which can be difficult with complex forms) and then right click to
> end – then it should give you a rectangular UV layout.
>
> if the object is very twisted, or deviates a lot from the organised grid
> topology (forks in the road for instance) – it might fail or just give
> useless results. a long and winding road (pun intended) should work – but a
> labyrinthine road won’t – or would need to be approached one path at a time.
> also – it usually requires a serious workover to minimize distortions.
>
> (if you want you can mail me a geometry and I can have a go)
>
>
>
>  *From:* Sebastien Sterling <[email protected]>
> *Sent:* Wednesday, December 18, 2013 10:55 AM
> *To:* [email protected]
> *Subject:* Re: Old Tool UV strip projection ?
>
>   I think it is the contour stretch UV's, but it doesn't seem to be
> working very well, i make my selection and add the projection but it
> doesn't tile it as you would expect along the other faces, they are all
> weird, am i missing a step ?.
>
> Yes peter, there is a Walking the mesh function in the Stretch contour
> UV's menu, however none of the options seem to do much, :(.
>
> anyone else use this recently ?
>
>
> On 18 December 2013 10:45, <[email protected]> wrote:
>
>>   I don’t remember the one you describe, but there was a gator-like
>> tool, that would create UVs on a polymesh from a nearby nurbs surface.
>> shouldn’t be too hard to replicate in XSI: extract an edge loop, create
>> an extrusion (nurbs) and gator the UVs from the extrusion to the poly road.
>>
>> in XSI there is “walking the mesh” in the texture editor, which should be
>> fine for a road – without the need to go through a nurbs object. when it
>> works, its pretty cool.
>>
>>
>>
>>  *From:* Sebastien Sterling <[email protected]>
>> *Sent:* Wednesday, December 18, 2013 10:15 AM
>> *To:* [email protected]
>> *Subject:* Old Tool UV strip projection ?
>>
>>     Hello list
>>
>> Recently i was approached by some maya people looking for an old tool in
>> softimage (GASP!)
>>
>> They want to create uv's for a road, and they think there is some kind of
>> tool in softimage, where if you create a projection for a strip of polygons
>> on the road, there
>> is some kind of automated function using the u and v coordinates which
>> automatically finds the rest of the uv's.
>>
>> This would have been an old tool, ring any bells ?
>>
>
>

Reply via email to