I think it is the contour stretch UV's, but it doesn't seem to be working very well, i make my selection and add the projection but it doesn't tile it as you would expect along the other faces, they are all weird, am i missing a step ?.
Yes peter, there is a Walking the mesh function in the Stretch contour UV's menu, however none of the options seem to do much, :(. anyone else use this recently ? On 18 December 2013 10:45, <[email protected]> wrote: > I don’t remember the one you describe, but there was a gator-like tool, > that would create UVs on a polymesh from a nearby nurbs surface. > shouldn’t be too hard to replicate in XSI: extract an edge loop, create an > extrusion (nurbs) and gator the UVs from the extrusion to the poly road. > > in XSI there is “walking the mesh” in the texture editor, which should be > fine for a road – without the need to go through a nurbs object. when it > works, its pretty cool. > > > > *From:* Sebastien Sterling <[email protected]> > *Sent:* Wednesday, December 18, 2013 10:15 AM > *To:* [email protected] > *Subject:* Old Tool UV strip projection ? > > Hello list > > Recently i was approached by some maya people looking for an old tool in > softimage (GASP!) > > They want to create uv's for a road, and they think there is some kind of > tool in softimage, where if you create a projection for a strip of polygons > on the road, there > is some kind of automated function using the u and v coordinates which > automatically finds the rest of the uv's. > > This would have been an old tool, ring any bells ? >

