I think it is the contour stretch UV's, but it doesn't seem to be working
very well, i make my selection and add the projection but it doesn't tile
it as you would expect along the other faces, they are all weird, am i
missing a step ?.

Yes peter, there is a Walking the mesh function in the Stretch contour UV's
menu, however none of the options seem to do much, :(.

anyone else use this recently ?


On 18 December 2013 10:45, <[email protected]> wrote:

>   I don’t remember the one you describe, but there was a gator-like tool,
> that would create UVs on a polymesh from a nearby nurbs surface.
> shouldn’t be too hard to replicate in XSI: extract an edge loop, create an
> extrusion (nurbs) and gator the UVs from the extrusion to the poly road.
>
> in XSI there is “walking the mesh” in the texture editor, which should be
> fine for a road – without the need to go through a nurbs object. when it
> works, its pretty cool.
>
>
>
>  *From:* Sebastien Sterling <[email protected]>
> *Sent:* Wednesday, December 18, 2013 10:15 AM
> *To:* [email protected]
> *Subject:* Old Tool UV strip projection ?
>
>    Hello list
>
> Recently i was approached by some maya people looking for an old tool in
> softimage (GASP!)
>
> They want to create uv's for a road, and they think there is some kind of
> tool in softimage, where if you create a projection for a strip of polygons
> on the road, there
> is some kind of automated function using the u and v coordinates which
> automatically finds the rest of the uv's.
>
> This would have been an old tool, ring any bells ?
>

Reply via email to