I don't think so. But Merging 2 objects with Shapes preserves shapes.
Le 18/12/2013 23:00, Sebastien Sterling a écrit :
i'm not sure. , does merging preserve vertex id ?, will check .
On 18 December 2013 19:05, olivier jeannel <[email protected]
<mailto:[email protected]>> wrote:
If you have an object "3 claws" with Shapes, and then an object "2
claws" with shapes.
If you merge the 2 objects the shapes should follow, no ?
You should end up with one object containing both shape.
Le 18/12/2013 16:26, Sebastien Sterling a écrit :
i've used gator to great effects in the past for transferring
face shapes left to right, but never on 2 meshes that are not
perfectly aligned one on to of the other. i tried somthing
similar with shrink wrap, but it just doesn't quite match up.
On 18 December 2013 15:43, Matt Morris <[email protected]
<mailto:[email protected]>> wrote:
Sorry for the simplistic suggestion, but could you not just
gator shapes across using closest vertex?
On 18 December 2013 14:40, Sebastien Sterling
<[email protected]
<mailto:[email protected]>> wrote:
I have a series of cat claws with blendshapes for in and
out, but recently i've been informed that 2 new claws
need to be added, which i did but of course the vertex
id, no longer matches :(
This is a fairly noob request but I've never had to
transfer vertex id's in softimage, (i try to avoid that).
is there a popular method, or simple ICE solution ?
any help appreciated
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