I don't think so. But Merging 2 objects with Shapes preserves shapes.

Le 18/12/2013 23:00, Sebastien Sterling a écrit :
i'm not sure. , does merging preserve vertex id ?, will check .


On 18 December 2013 19:05, olivier jeannel <[email protected] <mailto:[email protected]>> wrote:

    If you have an object "3 claws" with Shapes, and then an object "2
    claws" with shapes.
    If you merge the 2 objects the shapes should follow, no ?

    You should end up with one object containing both shape.


    Le 18/12/2013 16:26, Sebastien Sterling a écrit :
    i've used gator to great effects in the past for transferring
    face shapes left to right, but never on 2 meshes that are not
    perfectly aligned one on to of the other. i tried somthing
    similar with shrink wrap, but it just doesn't quite match up.


    On 18 December 2013 15:43, Matt Morris <[email protected]
    <mailto:[email protected]>> wrote:

        Sorry for the simplistic suggestion, but could you not just
        gator shapes across using closest vertex?


        On 18 December 2013 14:40, Sebastien Sterling
        <[email protected]
        <mailto:[email protected]>> wrote:

            I have a series of cat claws with blendshapes for in and
            out, but recently i've been informed that 2 new claws
            need to be added, which i did but of course the vertex
            id, no longer matches :(

            This is a fairly noob request but I've never had to
            transfer vertex id's in softimage, (i try to avoid that).

            is there a popular method, or simple ICE solution ?

            any help appreciated




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