In Softimage, is it possible to have a selection of UVs converted to the corresponding Polygons via the Texture Editor?
Something like a right click "convert selection to points/edges/etc"? I don´t mean an Island selection but just a few UVs. In Maya you can do that, as UVs are treated as just another subobject mode (select shell/island is an extra right click>menu step compared to Softimage,thought). In terms of general doom and gloom mode: I´m currently unfolding props/assets and I need to jump in 3Dcoat to do nice ABF/LSM unwraps with proportionally evenly distributed texture space/face, then go back to Softimage to find my current combo of "experimental" 3D coat build and Softimage gives me a bug and each UV´d face is coming in/out as it´s own shell when using the *.obj format, so I just pipe Maya inbetween and merge all those back together with a very low threshold in Maya, getting back the shells as layouted in 3Dcoat, shuffle things a bit around using Unfold/Relax in Maya then export to Softimage, which just says thanks, if that´s what you like and let´s me copy and paste the result back to my intial geometry. If all three(Max, Maya, Softimage) where one, I´d be fucked... tim

