I'm not sure if I understood your problem correctly. But if you select an object in Softimage and go into any component mode ( polygon, points, edges ) and select some vertices in the Texture editor, the corresponding components will be selected in your viewport. At least, that's what happens at this end.

-Ronald

On 12/21/2013 13:30, Tim Leydecker wrote:
In Softimage, is it possible to have a selection of UVs
converted to the corresponding Polygons via the Texture Editor?

Something like a right click "convert selection to points/edges/etc"?

I don´t mean an Island selection but just a few UVs.

In Maya you can do that, as UVs are treated as just another subobject mode (select shell/island is an extra right click>menu step compared to Softimage,thought).

In terms of general doom and gloom mode:

I´m currently unfolding props/assets and I need to jump in 3Dcoat to do nice ABF/LSM unwraps with proportionally evenly distributed texture space/face, then go back to Softimage to find my current combo of "experimental" 3D coat build and Softimage gives me a bug and each UV´d face is coming in/out as it´s own shell when using the *.obj format, so I just pipe Maya inbetween and merge all those back together with a very low threshold in Maya, getting back the shells as layouted in 3Dcoat, shuffle things a bit around using Unfold/Relax in Maya then export to Softimage, which just says thanks, if that´s what you like and let´s me copy and paste the
result back to my intial geometry.

If all three(Max, Maya, Softimage) where one, I´d be fucked...

tim




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Ronald van Vemden
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3D Graphics & Animation
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