I'm not sure if I understood your problem correctly. But if you select
an object in Softimage and go into any component mode ( polygon,
points, edges ) and select some vertices in the Texture editor, the
corresponding components will be selected in your viewport. At least,
that's what happens at this end.
-Ronald
On 12/21/2013 13:30, Tim Leydecker wrote:
In Softimage, is it possible to have a selection of UVs
converted to the corresponding Polygons via the Texture Editor?
Something like a right click "convert selection to points/edges/etc"?
I don´t mean an Island selection but just a few UVs.
In Maya you can do that, as UVs are treated as just another subobject
mode
(select shell/island is an extra right click>menu step compared to
Softimage,thought).
In terms of general doom and gloom mode:
I´m currently unfolding props/assets and I need to jump in 3Dcoat to
do nice ABF/LSM
unwraps with proportionally evenly distributed texture space/face,
then go back to
Softimage to find my current combo of "experimental" 3D coat build and
Softimage
gives me a bug and each UV´d face is coming in/out as it´s own shell
when using
the *.obj format, so I just pipe Maya inbetween and merge all those
back together
with a very low threshold in Maya, getting back the shells as layouted
in 3Dcoat,
shuffle things a bit around using Unfold/Relax in Maya then export to
Softimage,
which just says thanks, if that´s what you like and let´s me copy and
paste the
result back to my intial geometry.
If all three(Max, Maya, Softimage) where one, I´d be fucked...
tim
--
Ronald van Vemden
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