You don't have a "thick UV edges" option in SI, but you have show connectivity with multiple colors which is much better.
Softimage doesn't merge or cut UVs like Maya. Softimage UVs are always separated, you join them by move them to the same UV coordinate ( healing ), but they aren't merged, they are still different samples in the same place. That's why when you export something from SI to Maya, all UVs will be cut and you'll have to merge them inside Maya. I don't know how 3D Coat handle this. Martin On Sun, Dec 22, 2013 at 12:48 AM, Tim Leydecker <[email protected]> wrote: > Also, in XSI I find it more difficult to determine if two UVs really align, > where in Maya, I can see in the HUD if it´s one or two and merge them to > make > sure or even simply check border edges to be displayed as thicker than > edges > inside a shell. >

