For flexibility and workflow, Maya wins the blendshape *point* by quite a
distance.

I call shenanigans. lol -- Last time I tried to make a corrective shape in
Maya *while in the same pose* using what's in the box, I wanted to shoot
myself in the foot.



On Mon, Jan 6, 2014 at 3:29 PM, Mirko Jankovic <[email protected]>wrote:

> *The time that Maya saves with its rigging technology and superior
> workflow, outweighs the additional cost.*
>
> HAHAHAHAHAHAHHAHA
> I saw this a long ago and not then not now it makes any sense at all..
>
>
> On Mon, Jan 6, 2014 at 9:24 PM, Steven Caron <[email protected]> wrote:
>
>> i have only skimmed this but he has arbitrary decisions when to give one
>> app a 'point' and when to 'dock a point'.
>>
>> he docks a point because he doesn't like the floating property pages then
>> adds a point later because he likes it (two explorers to drag and drop).
>>
>> @luc-eric, please please don't tell me anyone at autodesk is taking this
>> serious?
>>
>> s
>>
>>
>> On Mon, Jan 6, 2014 at 12:13 PM, Steven Caron <[email protected]> wrote:
>>
>>> oh my god, get ready for every 'point' being argued.
>>>
>>>
>>> On Mon, Jan 6, 2014 at 12:10 PM, Luc-Eric Rousseau 
>>> <[email protected]>wrote:
>>>
>>>> what do you guys think about this blog post:
>>>>
>>>> http://mayavxsi.blogspot.com/2011/09/rigging-m-22-x-15.html
>>>>
>>>
>>>
>>
>

Reply via email to