For flexibility and workflow, Maya wins the blendshape *point* by quite a distance.
I call shenanigans. lol -- Last time I tried to make a corrective shape in Maya *while in the same pose* using what's in the box, I wanted to shoot myself in the foot. On Mon, Jan 6, 2014 at 3:29 PM, Mirko Jankovic <[email protected]>wrote: > *The time that Maya saves with its rigging technology and superior > workflow, outweighs the additional cost.* > > HAHAHAHAHAHAHHAHA > I saw this a long ago and not then not now it makes any sense at all.. > > > On Mon, Jan 6, 2014 at 9:24 PM, Steven Caron <[email protected]> wrote: > >> i have only skimmed this but he has arbitrary decisions when to give one >> app a 'point' and when to 'dock a point'. >> >> he docks a point because he doesn't like the floating property pages then >> adds a point later because he likes it (two explorers to drag and drop). >> >> @luc-eric, please please don't tell me anyone at autodesk is taking this >> serious? >> >> s >> >> >> On Mon, Jan 6, 2014 at 12:13 PM, Steven Caron <[email protected]> wrote: >> >>> oh my god, get ready for every 'point' being argued. >>> >>> >>> On Mon, Jan 6, 2014 at 12:10 PM, Luc-Eric Rousseau >>> <[email protected]>wrote: >>> >>>> what do you guys think about this blog post: >>>> >>>> http://mayavxsi.blogspot.com/2011/09/rigging-m-22-x-15.html >>>> >>> >>> >> >

