HAHAHAHAHA!
What a farce.
On 1/6/2014 1:46 PM, Alan Fregtman wrote:
For flexibility and workflow, Maya wins the blendshape *point* by
quite a distance.
I call shenanigans. lol -- Last time I tried to make a corrective
shape in Maya *while in the same pose* using what's in the box, I
wanted to shoot myself in the foot.
On Mon, Jan 6, 2014 at 3:29 PM, Mirko Jankovic
<[email protected] <mailto:[email protected]>> wrote:
*The time that Maya saves with its rigging technology and superior
workflow, outweighs the additional cost.*
HAHAHAHAHAHAHHAHA
I saw this a long ago and not then not now it makes any sense at all..
On Mon, Jan 6, 2014 at 9:24 PM, Steven Caron <[email protected]
<mailto:[email protected]>> wrote:
i have only skimmed this but he has arbitrary decisions when
to give one app a 'point' and when to 'dock a point'.
he docks a point because he doesn't like the floating property
pages then adds a point later because he likes it (two
explorers to drag and drop).
@luc-eric, please please don't tell me anyone at autodesk is
taking this serious?
s
On Mon, Jan 6, 2014 at 12:13 PM, Steven Caron
<[email protected] <mailto:[email protected]>> wrote:
oh my god, get ready for every 'point' being argued.
On Mon, Jan 6, 2014 at 12:10 PM, Luc-Eric Rousseau
<[email protected] <mailto:[email protected]>> wrote:
what do you guys think about this blog post:
http://mayavxsi.blogspot.com/2011/09/rigging-m-22-x-15.html