HAHAHAHAHA!

What a farce.


On 1/6/2014 1:46 PM, Alan Fregtman wrote:

For flexibility and workflow, Maya wins the blendshape *point* by quite a distance.

I call shenanigans. lol -- Last time I tried to make a corrective shape in Maya *while in the same pose* using what's in the box, I wanted to shoot myself in the foot.



On Mon, Jan 6, 2014 at 3:29 PM, Mirko Jankovic <[email protected] <mailto:[email protected]>> wrote:

    *The time that Maya saves with its rigging technology and superior
    workflow, outweighs the additional cost.*

    HAHAHAHAHAHAHHAHA
    I saw this a long ago and not then not now it makes any sense at all..


    On Mon, Jan 6, 2014 at 9:24 PM, Steven Caron <[email protected]
    <mailto:[email protected]>> wrote:

        i have only skimmed this but he has arbitrary decisions when
        to give one app a 'point' and when to 'dock a point'.

        he docks a point because he doesn't like the floating property
        pages then adds a point later because he likes it (two
        explorers to drag and drop).

        @luc-eric, please please don't tell me anyone at autodesk is
        taking this serious?

        s


        On Mon, Jan 6, 2014 at 12:13 PM, Steven Caron
        <[email protected] <mailto:[email protected]>> wrote:

            oh my god, get ready for every 'point' being argued.


            On Mon, Jan 6, 2014 at 12:10 PM, Luc-Eric Rousseau
            <[email protected] <mailto:[email protected]>> wrote:

                what do you guys think about this blog post:

                http://mayavxsi.blogspot.com/2011/09/rigging-m-22-x-15.html






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