I don't find Maya and XSI that different when it comes to rigging. I have cross trained juniors back and forth too many times to remember, all I had to explain is that xsi chains are IK by default, most of the time they don't have to bother with bone orientation and that simple pose based deformers are in the box. Do the opposite from Xsi to Maya. As long as the person can rig (meaning creating simple and useful rigs), the software is not an issue.
I've switched myself many times as well (I don't do any hands on rigging these days, but I do follow the changes in Maya) and never had any big issues or traumas. I didn't really read the article, there was too many inconsistencies at the beginning. TBH I don't really get all of this software is better than another discussions. Fundamental methods which form the base of skill are all the same pretty much in every application (maybe not in Houdini ;) ). On 7 January 2014 09:38, <[email protected]> wrote: > -----Original Message----- From: Luc-Eric Rousseau > >> ... I have two side projects that need diaper changes. >> > > Oooh, does your wife know? ;-) > > -- ---------- Michal http://uk.linkedin.com/in/mdoniec

