I don't find Maya and XSI that different when it comes to rigging. I have
cross trained juniors back and forth too many times to remember, all I had
to explain is that xsi chains are IK by default, most of the time they
don't have to bother with bone orientation and that simple pose based
deformers are in the box. Do the opposite from Xsi to Maya. As long as the
person can rig (meaning creating simple and useful rigs), the software is
not an issue.

I've switched myself many times as well (I don't do any hands on rigging
these days, but I do follow the changes in Maya) and never had any big
issues or traumas.
I didn't really read the article, there was too many inconsistencies at the
beginning.
TBH I don't really get all of this software is better than another
discussions. Fundamental methods which form the base of skill are all the
same pretty much in every application (maybe not in Houdini ;) ).


On 7 January 2014 09:38, <[email protected]> wrote:

> -----Original Message----- From: Luc-Eric Rousseau
>
>> ... I have two side projects that need diaper changes.
>>
>
> Oooh, does your wife know? ;-)
>
>


-- 
----------
Michal
http://uk.linkedin.com/in/mdoniec

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