Well.. I really hope that Fabric Engine will be our fixing solution.
I think both SI and Maya way of handling solvers/gizmos ect are bit sloppy
compaired to Fabric... n slow.. : )


On 7 January 2014 00:30, Ben Barker <[email protected]> wrote:

> I found that the biggest problems in rigging are management issues:
> listening and weighing input, absorbing unexpected changes gracefully, and
> finding solutions that fit into a much larger pipeline over which you have
> limited control. Rarely are you even in a position to dictate the software,
> it's simply another variable to consider. Often there are overarching
> political issues that you must absorb and translate into production. Like
> all things, it always comes back to people. Really, moving vertices is the
> easiest part of the job.
>
>
> On Mon, Jan 6, 2014 at 5:20 PM, Steven Caron <[email protected]> wrote:
>
>> are you asking me personally?
>>
>> i think some studios might favor the dependency graph structure of maya
>> for custom nodes and behaviors. they would choose that over the better
>> initially organized softimage environment which lacks some customization
>> options that maya has. a topic discussed to death already, maya's dominance
>> is because of timing (of their release years ago) and it's extensibility.
>>
>> s
>>
>>
>> On Mon, Jan 6, 2014 at 2:03 PM, Matt Lind <[email protected]>wrote:
>>
>>> So what does maya rigging tools have that Softimage doesn’t that makes a
>>> significant difference at the end of the day?
>>>
>>>
>>>
>>> Matt
>>>
>>>
>>>
>>
>


-- 
-- 
Juhani Karlsson
3D Artist/TD

Talvi Digital Oy
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