Last time I had to use Maya I would use Crosswalk to transfer the skinned
mesh from Maya to Soft, do my weighting in home sweet home, then I wrote an
exporter that saved out my weights in the "*cometSaveWeights*" format. Life
saver!



On Tue, Jan 7, 2014 at 6:15 PM, Steven Caron <[email protected]> wrote:

> arg, figured it out.
>
> import pymel.core as pm
> pm.select(pm.skinCluster(pm.selected()[0], query=True, influence=True))
>
> best UI ever!
>
>
> On Tue, Jan 7, 2014 at 2:58 PM, Steven Caron <[email protected]> wrote:
>
>> this thread is some what well timed... i am in maya right now. i need to
>> get a mesh and its skin/envelope into softimage. i did not rig this object
>> and i don't know enough about maya to try and understand it through
>> inspection. in softimage i would select the mesh, then select the deformers
>> from envelope, then key frame those objects and remove the constraints on
>> them in mass with 'remove all constraints'
>>
>> is NONE of that doable in maya? cause i am having a hell of a time
>> figuring it out.
>>
>> s
>>
>
>

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