Last time I had to use Maya I would use Crosswalk to transfer the skinned mesh from Maya to Soft, do my weighting in home sweet home, then I wrote an exporter that saved out my weights in the "*cometSaveWeights*" format. Life saver!
On Tue, Jan 7, 2014 at 6:15 PM, Steven Caron <[email protected]> wrote: > arg, figured it out. > > import pymel.core as pm > pm.select(pm.skinCluster(pm.selected()[0], query=True, influence=True)) > > best UI ever! > > > On Tue, Jan 7, 2014 at 2:58 PM, Steven Caron <[email protected]> wrote: > >> this thread is some what well timed... i am in maya right now. i need to >> get a mesh and its skin/envelope into softimage. i did not rig this object >> and i don't know enough about maya to try and understand it through >> inspection. in softimage i would select the mesh, then select the deformers >> from envelope, then key frame those objects and remove the constraints on >> them in mass with 'remove all constraints' >> >> is NONE of that doable in maya? cause i am having a hell of a time >> figuring it out. >> >> s >> > >

